vf124 Posted June 29, 2006 Posted June 29, 2006 Would anyone be kind enough to help me out here ... for two days now, I've been trying to create this knob ... any and all help is greatly appreciated. I'm totally stuck ... Quote
C-grid Posted June 29, 2006 Posted June 29, 2006 Hello vf124, Did you make a good sketch before you model'd it? Niels. Quote
ddustin Posted June 29, 2006 Posted June 29, 2006 Is that the rendered image or an image of what you want to try to get your model to look like? David Quote
vf124 Posted June 29, 2006 Author Posted June 29, 2006 Is that the rendered image or an image of what you want to try to get your model to look like? David Hi David, It's what I'd like my model to look like ... I've got the textures & color figured out ... just know luck with the model. Quote
ddustin Posted June 29, 2006 Posted June 29, 2006 It looks like you have 2 separate groups of splines, where as the image you showed would best be created by a single group. You also have your splines peaked which is going to make everything angular in appearance. David Quote
vf124 Posted June 29, 2006 Author Posted June 29, 2006 ... where as the image you showed would best be created by a single group. I found these images by searching the forum: Quote
Hash Fellow robcat2075 Posted June 29, 2006 Hash Fellow Posted June 29, 2006 Simplest topology I could come up with [attachmentid=17808] If you don't need to get very close to the knob it could work With more splines following the contours you could reduce the area of the 5 and 3-pointers and hide their smoothness problems. model: [attachmentid=17809] edit: never mind, I see you found a solution VFKnob01.zip Quote
vf124 Posted June 29, 2006 Author Posted June 29, 2006 Thank you Robert2075 for the model ... that's exactly what I was hoping for ... Thank you David for the suggestions ... I will spend another two days mangling my brain Quote
Gorf Posted June 29, 2006 Posted June 29, 2006 I think this is a pretty good thread - perhaps we need a "How would I model this shape" forum. I'm modelling a military helicopter with a bulbous targeting module on its nose. I can model the copter and the module separately, and move the two parts into position to make the whole aircraft with non-connected parts. But I'd love to know how to turn the interface between the surfaces of the unconnected parts into a spline so I can make the join less "sharp". Quote
Hash Fellow robcat2075 Posted June 29, 2006 Hash Fellow Posted June 29, 2006 updated knob with somewhat reformed splinage: [attachmentid=17817] much bias tweaking remains to make it smooth I'm modelling a military helicopter with a bulbous targeting module on its nose. I can model the copter and the module separately... Start a thread and post some wireframes. Someone will jump in with suggestions.VFKnob05.zip Quote
C-grid Posted June 30, 2006 Posted June 30, 2006 Hello vf124, I hope these knobs will inspire you to make some of your own, for the joy of modelling Niels. Project1_AMv13.zip Quote
vf124 Posted June 30, 2006 Author Posted June 30, 2006 Robcat, C-grid, Man, you guys are great ... you both have helped me over the hump on on my 2 yr old music video. I'm still in training, but this is total inspiration. It's amazing how fun AM can be, but also, how frustrating it can be on something seemingly so simple. I've taken both your models & ripped them apart. Needless to say, I can now build a knob. D. Rogers book is awesome, but you guys, for your time, are extremely kindhearted. As an old Navy JAG ... Kudos to you both. G. Wells Quote
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