sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

space game my first steps


Recommended Posts

hey guys havent been around for a while been busy with life and stuff but now im jumping back into this with both feet!

 

i have been given the privlige to work on a space type game.

so far the game producer wants me to show some concept models for the game and tweak as as i go along.

so i started with making a ship some floating rocks and space station (the earth was from a project i did last year just threw it in there)

 

i was hoping you guys can give a few tips for designing for a game which i have never done before and i know its going to diffrent.

 

so take a look at some of the stuff i have now and tell me wht you think

 

video

earth2342.jpg

Link to comment
Share on other sites

  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

i was hoping you guys can give a few tips for designing for a game which i have never done before and i know its going to diffrent.

Find out as much about the different "sides" there are in the videogame as you can. (good, evil, whatever) and think about Star Trek.

 

Each faction in Star Trek had their very own style and look. The federation ships were grey, smooth and had blue lights. Klingons were dark green and quite evil looking. Borg ships were very mechanical and looked like primitive shapes.

 

You want your players to be be able to look at a ship in your game and with no thought be able to tell friend from foe.

 

Good luck.

Link to comment
Share on other sites

sorry i havent replied in a couple of days my art director said he wanted me to work in a diffrent program so i guess im not making a game with AM but somehow i will find a way to encorperate it.

 

this was the last thing i worked on friday before the weekend

planet_test0.jpg

Link to comment
Share on other sites

dont know how but ill find something i guess

 

we are working in zbrush now so its completely uncompatable as far as i know

 

maybe i can ask him if i can use my hash model for like cut scenes squences just got to make the model look like the one from zbrush

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...