Jin-Kazama Posted May 19, 2006 Posted May 19, 2006 hi all i started working on my car modeling tutorial....but before i go on, there're some questions which i want to ask: 1- beveling...car body parts are rounded beveled..i've tried to use the bevel plugin but it doesn't work at all...and if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel for the front hood for example. 2- each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? 3- what's the best way to write a tutorial...as a PDF file, as a web page or as a flash movie ( not a real movie but the steps of modeling plays as slides ) looking forward to hear from you.. Quote
Dhar Posted May 19, 2006 Posted May 19, 2006 hi all i started working on my car modeling tutorial....but before i go on, there're some questions which i want to ask: 1- beveling...car body parts are rounded beveled..i've tried to use the bevel plugin but it doesn't work at all...and if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel for the front hood for example. 2- each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? 3- what's the best way to write a tutorial...as a PDF file, as a web page or as a flash movie ( not a real movie but the steps of modeling plays as slides ) looking forward to hear from you.. Hi Waheed, here are my answers: 1- I don't know of any bevel plug-ins, but, basically, when you extrude your bevel edge and it looses its curvature, simply choose those cps and click on the smoothe button (which is above the peak button on the right). 2- That problem is eliminated in v13 (I think). 3- I personally like the QT training videos that Hash has on line, but the majority of others have them displayed on a web page. Quote
R Reynolds Posted May 19, 2006 Posted May 19, 2006 beveling...car body parts are rounded beveled... First I'd suggest you get the terminology correct. A corner consisting of flat planes meeting at angles less than 90 deg. are called beveled corners. A filleted corner is the name for a round corner. It's a common trivial error but you might as well start off right. if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel It sounds to me like your being annoyed by the way A:M naturally adds cps. By its very nature, when inserting cps A:M automatically adjusts surrounding bias values using an algorithm that's optimized to ease character animation not mechanical modeling. So your best solution is to build in the fillets from the very first spline not add them into existing surfaces. You may want to check out these web pages for suggestions on modeling rounded corners: Yves suggestions My suggestions each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? Before you hit the add cp button, hold down the shift key. But this only adds a new cp equidistant from the neighbouring cps on either side. To make a fillet it's usually essential to have two closely spaced cps to define either end of the round shape. If you shift/add a cp in the middle of a spline and drag it to one end to form the corner, all those bias values (which were automatically calculated by the shift/add function) will once again be incorrect for realistically smooth automobile sheet metal. what's the best way to write a tutorial...as a PDF file, as a web page or as a flash movie I doubt there's a best way but I'd prefer a web page because they are low bandwidth and a student can randomly jump to different steps at their convenience (something that's not so easy with a flash movie). Quote
cstanton Posted May 19, 2006 Posted May 19, 2006 Rodney's "Making a Tutorial" thread contains ideas from a number of users about the tutorial process and software. Quote
Jin-Kazama Posted May 20, 2006 Author Posted May 20, 2006 dear R Reynolds it was a pleasure to have your help, i was more than happy for correcting my mistakes...my respect to you sir.. if u have read my lst thread you will notice that i found solutions for many things like the front and backlight modeling and tires modeling too...i could simplify the car body geomitry...this was a good step for a beginner. and now...i would like to have your help, i'm not the only person who would write this tutorial, Mr. rodney would put his magical touches and tips, Mr. dhar would also share that and will correct my english so the tutorial can be clear.. i would like to invite you to write our multiwriters tutorial, this will be for the good of all hashers...i'm not looking for fame at all....all i want to do is to show other 3d apps users what A:M can do...and would show that car modeling can be done and the results will be the same as their results...i got many comments about car modeling in A:M...and that upsets me alot. i will need for every possiable help that u can offer. espically for the filleted part..this part can be completly written by you if u wish....you will write it better than me..so...don't mind helping us? Quote
Dhar Posted May 20, 2006 Posted May 20, 2006 i got many comments about car modeling in A:M...and that upsets me alot. What do you mean? Surely positive comments don't upset you. Quote
R Reynolds Posted May 20, 2006 Posted May 20, 2006 ...i would like to invite you to write our multiwriters tutorial... Pretty much everything I have to say on automotive modeling in A:M is contained here; automotive modeling tutorial Quote
Jin-Kazama Posted May 22, 2006 Author Posted May 22, 2006 R_Reynolds. your touches is very important.... so...what's the best car i can choose to model...something futurized and very cool....any suggestions? Quote
R Reynolds Posted May 23, 2006 Posted May 23, 2006 ...what's the best car i can choose to model...something futurized and very cool.... Sorry, that's a questions of personal taste. One person's sweet ride is another person's jalopy. For instance, possibly you (and maybe a fair number of A:M users) think the car on the left, a 2006 Bugatti, is cool. While I think the 1937 Bugatti on the right is far and away cooler. As you can see, I'm not that enchanted with present auto design trends. At any rate, you'll have to choose a model that appeals enough to you that you won't lose interest during the modeling process. Quote
Jin-Kazama Posted May 26, 2006 Author Posted May 26, 2006 ok...i wanted to model a car like this in the attachmentbut couldn't find the blueprint for them...this is the type of cars i wish to model Quote
Dhar Posted May 26, 2006 Posted May 26, 2006 So you like to model concept cars, that's sweet. Sometimes you can find the views you want in car magazines or, if you know the artist's name, contact him directly, via Google. Quote
Jin-Kazama Posted May 26, 2006 Author Posted May 26, 2006 I saw a model of audi tt car...i think it's cool....for warming up..i drew the main splines ( my method )...do u think it can be a good car??? it has some places where i'm afraid to stuck ...what do u think about an audi car? Quote
Dhar Posted May 26, 2006 Posted May 26, 2006 I like Audis, especially the TT. Your method is a proven method so stick to it. Personally, I'd like to see the Deckard's spinner car modeled from the movie Bladerunner [attachmentid=17014] Quote
Jin-Kazama Posted May 26, 2006 Author Posted May 26, 2006 oh yeah dhar..give me a blueprint and i will do it ok...warming up was completed i drew the basic splining for the car...as you can see in the image attached...smoothing not yet finished... is there anyone wish to complete the those splines to have visiable patches? i would upload the file if someone want. one more thing...what's the best settings for a car material surface...i would like to have a silver color surface..does anyone know? Quote
Dhar Posted May 26, 2006 Posted May 26, 2006 So what you're saying is this splines only, no patches? Quote
Jin-Kazama Posted June 10, 2006 Author Posted June 10, 2006 yes dhar...it's only splines...if anyone wish to complete detailing it i don't mind...copy rights is open Quote
Jin-Kazama Posted June 11, 2006 Author Posted June 11, 2006 hi again sorry for not writing for a long time, i had some problems here and there, now...where were we? my skyline is going good...i remodeled it for the tutorial...and here is the screen shots for the process of the modeling, now how is that? there're some unsmooth place, those appeared after deattaching the parts and create the edges for each part, this will be corrected later with bias values..i can tell this one is the most smooth car i ever made....i need your comments and suggestions...thanx Quote
Jin-Kazama Posted June 12, 2006 Author Posted June 12, 2006 hello...seems no body get into this post yet...ok....about my question...is there someone know a better settings for car surface material? thanx Quote
Dhar Posted June 12, 2006 Posted June 12, 2006 Sorry about not posting Waheed, it's just that when I see something done so well, there's not much to say, other than awesome Quote
Jin-Kazama Posted June 13, 2006 Author Posted June 13, 2006 hello again here is the rar file...dennis was kind enough to upload the file in his server..thanx brother here is the link www.3dfrog.com/skybrothers/waheed/nissan2006.rar i hope it help Quote
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