ericsh6 Posted April 27, 2006 Posted April 27, 2006 I rendered this with multipass (4 passes) with occlusion sampling at 20%. It took 35 minutes to render. I am so grateful to the Hash team for AO. Even teh vegetation looks great. There is room for improvement and I welcome it. Now one thing, I wasn't able to render with pixel displacement and ambient occlusion - the computer memory gets completely consumed and I reported this. What you see here is bump in V13beta but bump in beta looks way better than v12 I think. Quote
3DArtZ Posted April 27, 2006 Posted April 27, 2006 Nice looking work.... I could see it on a discovery, or history channel program!!! I hear that theres gold in them there mountains! Mike Fitz www.3dartz.com Quote
oakchas Posted April 28, 2006 Posted April 28, 2006 That's something else! Looks great! A:M has certainly come far! To say nothing of your modeling, which looks really great, too! Quote
the_black_mage Posted April 28, 2006 Posted April 28, 2006 cool but to really see what AO did show us what it looked like befor AO. Quote
ericsh6 Posted April 29, 2006 Author Posted April 29, 2006 Thanks everyone for the encouragement! I made a few fixes to the model since my last post - getting ready for the final render of the 15 second animation. I can't wait till v13 netrender is available - or is it already available? Anyway, here is the scene without AO and the scene with AO as requested. In the scene without AO I have the default choreography light setup (one key light for the sun with ray traced shadows and one key filler light which I think I had too much intensity). In the image with AO, I have one kleg light with ray traced shadows and AO at 100% intensity, 100% occlusion and 15 samples. Quote
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