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Hash, Inc. - Animation:Master

How to make an object glow...


Kelley

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I want a clutch of these motorcycles to run through a scene with their headlights [and red tail lights] on. So far, as I look through manuals, A:M can make a halo-type glow around the object, but I see nothing on how to simulate an object that is emitting light. I did a fair approximation by creating a cube, coloring it yellow-orange, installing a light inside it and setting the cube's Translucency to 50%.

 

Is there a better way?

 

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In bones mode, simply right-click and add a new light to the model (It should be placed just in front of the model mesh.) and specify a "Klieg" light and adjust it's properties to mimic a real headlight.

 

Also, you may want to add a standard bulb in the same location so as to give that ambient light surrounding the headlight (not sure about AO vs. standard rendering in this area)

 

I used this technique for my TAoA:M exercise "Can you say that." (The lipsync one).

 

You can find it here.

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Luckbat: No, I don't want to 'see' the light. At least, not right now, though I may add volumetrics later.

 

MMZ_TimeLord: I know that I'll have to install a Kleig to throw 'real' light on the street...but I didn't know that I could add it to a bone chain. I was going to do a 'translate to'. Thanks.

 

What I'm looking for is a sense that the object [headlight lens] is transmitting light from behind. When I was using Carrara, there was a simple dialog box into which you could insert a value, and the object would glow like a Japanese paper lantern. It wouldn't actually throw any light. You still needed an outside source for that.

 

What I need is that sense of an internal glow.

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That's coming from the light behind the glass....which is a kleig within the model (ie no lights in the chor). I'm sure the other light types would produce a similar effect though.

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