Laconic Posted April 3, 2006 Posted April 3, 2006 Hi! I've been working with TSM 2.0 on my biped character. I notice that the setup for the biped features three bones per finger. I'd like to create a percentage pose that allows my 4-fingered (including a thumb) character to clench his fist. My problem is that once I run TSM to rig the character, there is only one control bone for each finger, and it does not allow any finger to "curve" or "flex" using the three bones in each finger. Instead, the finger control bones move all three bones in a straight line, which doesn't look natural. If I set up a "clench" pose on my own, and then set the TSM constraints to "ON," the pose will not work. How can I work around this problem to keep my TSM Constraints on, but still have control over all the bones in my character's fingers? Thanks! Quote
Hash Fellow robcat2075 Posted April 3, 2006 Hash Fellow Posted April 3, 2006 TSM2 will create 2 control bones per finger. the last joint of the finger is controlled by rolling the 2nd bone. I'm able to bend all three bones in my TSM2 rigged character's finger. You should be able too. So I'm guessing some mistake has happened in the process of rigging the character. Quote
luckbat Posted April 3, 2006 Posted April 3, 2006 Just grab the bone's roll handle and twist the finger. It'll curl. TSM2 will create 2 control bones per finger. Depends on your settings. It can also create one bone per finger. Quote
Hash Fellow robcat2075 Posted April 3, 2006 Hash Fellow Posted April 3, 2006 Depends on your settings. It can also create one bone per finger. ah, you're right. I had never even used the default setting. Well, anyway, the manual (installed in the hxt folder) tells all... Step 7. Pull on the fingers. Just one finger bone is needed because the rotation of the bone is used to control the first joint in the finger, while the roll handle controls the other two joints (see Fig C23). Quote
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