AMAR Posted December 7, 2003 Posted December 7, 2003 here's one of my models i've decided to texture i think his textures are coming along fine but i need some insight right now on what some other things to add at this point. I'm about to create the remaining diffuse and bump amp for this face and stich his front and back of his head together sometime tonight or tomorrow. Quote
AMAR Posted December 7, 2003 Author Posted December 7, 2003 Here's is another view with the hair shader turned on. Quote
Zaryin Posted December 7, 2003 Posted December 7, 2003 Lookin' like Goldberg. How do you stitch it together without loosing the decal on the ptches surrounding the melded area? Quote
AMAR Posted December 7, 2003 Author Posted December 7, 2003 thanks Zaryin :D You'd do that with the uveditor in hash by reslecting the points that needs to be stiched and go to your flattened posed and reapply the texture (reposition it if need be). Then right click on that decal in the decal menu and go to edit and you'll get a display that allows to move around the points to fit the model . This process may also require you mapping part of the back of the head on to the front. when i finished with his head i'll create a link with the how later this month on my site or the 1st of the year at the latest. Quote
starwarsguy Posted August 11, 2004 Posted August 11, 2004 nice model. i don't know if you're trying to do a full-body but the neck doesn't seem to merge with the body quite right... <_< Quote
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