johnl3d Posted February 7, 2006 Posted February 7, 2006 did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov Quote
arkaos Posted February 7, 2006 Posted February 7, 2006 Now THAT'S an interesting idea I've never thought of. It looks like you created a simulated lighting effect by animating the material properties. But yeah, darktrees render slow as molasses, but they look sharp. I used a darktree once to texture a simple character. I rendered a 12 sec. animation at low res and it took several hours. When I got ditched the material and decalled instead, it cut the render time by a factor of about 4 or 5. Thanks for sharing your idea. I'm sure it'll come in handy. Looks really neat. Quote
Zaryin Posted February 7, 2006 Posted February 7, 2006 Yeah, I used to put my darktree mats on to a plane and then I would render that for a decal to use. I was thinking aobut screwing around with Sweeper myself soon. Quote
arkaos Posted February 7, 2006 Posted February 7, 2006 Yeah, I used to put my darktree mats on to a plane and then I would render that for a decal to use. I was thinking aobut screwing around with Sweeper myself soon. I just started doing that with the darktrees myself lately. As for sweeper, it's pretty handy. I've used it to sweep elements of a bridge model (deck, beams, barrier rail) and it work splendidly for that purpose. Quote
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