johnl3d Posted February 1, 2006 Posted February 1, 2006 Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip Quote
MattWBradbury Posted February 1, 2006 Posted February 1, 2006 What in blue-blazes am I looking at here? Is this a planet with rings like Saturn? Looks How long did it take you to render this at that distance? Quote
dborruso Posted February 1, 2006 Posted February 1, 2006 That is wicked cool. I like playing with photoshop filters too but never turned them into 3d. This new displacement feature really opens up a lot. I can't wait to get my v 13. I hope to get it this month if I can. Quote
johnl3d Posted February 2, 2006 Author Posted February 2, 2006 Matt its just a couple of patches showing how great the displacement works in 13. It also shows the power of the darktree-simbiot textures. Dennis if you have 12 you can play with the 13 alpha Quote
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