sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Pretty darn good. Looks just like the dvd one. One crit would be the feet should be pointing down as he's falling.

Posted

his feet and legs are anticipating the crouch pose a little too much. they shouldn't bend at the knees before impact.

 

Offset the keyframes of the head and the hands in their followthrough at the beginning of the crouch.

 

He needs to wind up his body more than he does before the jump. That might mean not taking his body as far as it can go downward following his landing. Once he's wound up, hold that pose a frame or 3 and then let him blast out of it.

  • Hash Fellow
Posted

The odd part for me is the sudden reorientation of his torso in mid-air right before the kick. It happens without any apparent force to make it happen. Up thru that point it works well.

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