Kelley Posted January 1, 2006 Share Posted January 1, 2006 I find that if a texture is applied 'planar', it looks as it ought to. [unless stretched over a large area] But if textures are applied spherically, or cylindrically, [even if the bounding box area is reduced to fit] they want to look blurry, or smeared across the object. Has anyone else had this problem? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 1, 2006 Hash Fellow Share Posted January 1, 2006 pretty hard to tell from that small pic what is smeared and not smeared. remember a spherically or cylinderically wrapped image has to be pretty wide to not get stretched as it is made to fit all the way around an object. Quote Link to comment Share on other sites More sharing options...
Kelley Posted January 1, 2006 Author Share Posted January 1, 2006 Here's a test piece that shows more clearly [i hope!] what I'm talking about. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted January 1, 2006 Share Posted January 1, 2006 If you want to apply a decal around a cylinder, you have to have the model centered on the x/y axis if I understand it correctly. Take a soda can model; if you don't have it centered on the x/y axis, the decal will appear smeared or unrecognizable. I think there is a way to move the offset of the decal to your model, but someone else will have to elaborate. Also, if you apply a decal with a spherical projection to a flat surface, you will always get distortion. Quote Link to comment Share on other sites More sharing options...
Kelley Posted January 2, 2006 Author Share Posted January 2, 2006 Here's another test. You were right about getting it centered on the X/Y axes. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted January 3, 2006 Share Posted January 3, 2006 Funny how little things like that can hinder a project. Now go out there and decal the world Quote Link to comment Share on other sites More sharing options...
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