johnl3d Posted December 27, 2005 Posted December 27, 2005 tried out surface constraint ..still have to figure out a few things but it works great [attachmentid=12630] this was done by just moving aiming bone in an action ...added some dynamic constraints to get some secondary action...just a bit too fast..but follows the surface here's the project [attachmentid=12632] wireframe view [attachmentid=12633] surface.mov surf.zip surf2.mov Quote
Stuart Rogers Posted December 27, 2005 Posted December 27, 2005 I've used surface constraints a couple of times, most recently as part of a mechanism for keeping the top surface of a bottle of water touching the sides of the bottle regardless of the bottle's orientation. One of my early experiments with surface constraints was a gin-and-tonic's view of ice cubes and a slice of lemon (QT7 285kB). I don't recall the details, but the surface of the gin used cloth (and a mirror finish to avoid having to throw in a background) which was then distorted as ice cubes dropped in. Once the cloth simulation was set, the ice cubes were replaced with other ice cubes which, after the initial drop, had a surface constraint to allow them to bob up and down with the surface. Quote
phnxpyre Posted December 27, 2005 Posted December 27, 2005 Thats pretty cool. That could come in handy. Thanks for sharing john Quote
johnl3d Posted December 28, 2005 Author Posted December 28, 2005 Thats for the idea Stuart and all comments Quote
KenH Posted December 28, 2005 Posted December 28, 2005 I've always been intrigued by the surface constraint, but never got round to using it. Thanks for the project. Quote
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