johnl3d Posted December 18, 2005 Posted December 18, 2005 used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.movFetching info... santa.zipFetching info... Quote
johnl3d Posted December 20, 2005 Author Posted December 20, 2005 added legs and very bad walk cycle just wanted to see how stopping would effect the model [attachmentid=12446] santa00.movFetching info... Quote
NancyGormezano Posted December 20, 2005 Posted December 20, 2005 Now that is a stylized walk! Even tho it's not the standard same ol same ol way - it has a charm to it. Eau de Southpark. Quote
johnl3d Posted December 21, 2005 Author Posted December 21, 2005 Actually its similar to how I walk after my drive home from work Thanks Nancy Quote
gsellis Posted December 21, 2005 Posted December 21, 2005 It wasn't your intent, but I laughed. It is not a 'bad' walk cycle, it is a 'mince' walk cycle Quote
dborruso Posted December 21, 2005 Posted December 21, 2005 lol, thats a funny santa Reminds me of my first walk cycle like 5 years ago http://www.3dfrog.com/wips/roboland.mov I didnt even know the term walk cycle when I made it. Hope you get Santa done soon, not many days left Quote
johnl3d Posted December 22, 2005 Author Posted December 22, 2005 Liked your walk a lot better than mine...my in this case was being lazy and just wanted to have something with the limited riggiing I had..two leg bones Quote
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