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Hash, Inc. - Animation:Master

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Posted

so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things

 

cloud4.jpg

 

cloud4wire.jpg

 

cloud5.jpg

 

thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that..

 

ill try to render a small vid of it overnight.....hopefully

 

^^

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Posted

One word: JohnArtbox.

 

http://www.hash.com/forums/index.php?showt...hl=pills&st=45#

 

http://www.hash.com/forums/index.php?act=A...e=post&id=40970

 

His technique for jittering the edges to his cloudy shapes might work very well. There's another image he did of a Knight and Magician walking up some stairs to a castle in the clouds that I can't find quickly, but it has even better clouds.

  • Hash Fellow
Posted

I like #1. what's causing the grit on the side of the sphere?

 

I suppose you could work up animated maps for the layers to make some cool cloud movement.

Posted

dunno what caused the grid. it was a preview render (multipass, 1pass) though, which is prolly the cause

 

aaanyway

 

gave it a few big bumps on the side there and inreased the displacement % . darkness prolly has to do with the toon shader part (custom one), and then again shadow darkness is set to 80%....

post-7-1126648140.jpg

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