Roughy Posted September 13, 2005 Posted September 13, 2005 so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that.. ill try to render a small vid of it overnight.....hopefully ^^ Quote
Dearmad Posted September 13, 2005 Posted September 13, 2005 One word: JohnArtbox. http://www.hash.com/forums/index.php?showt...hl=pills&st=45# http://www.hash.com/forums/index.php?act=A...e=post&id=40970 His technique for jittering the edges to his cloudy shapes might work very well. There's another image he did of a Knight and Magician walking up some stairs to a castle in the clouds that I can't find quickly, but it has even better clouds. Quote
Dearmad Posted September 13, 2005 Posted September 13, 2005 Found it: http://www.hash.com/forums/index.php?act=A...e=post&id=96580 Quote
Roughy Posted September 13, 2005 Author Posted September 13, 2005 phew, 13hours >_< ...1.11sec. was supposed to be 2sec...but ...bsod :/ http://www.front-innocent.com/junk/cloud.mov Quote
KenH Posted September 13, 2005 Posted September 13, 2005 You might be onto something with that cloud. I wonder if it would work in cloud-like shapes. Quote
Mr. Jaqe Posted September 13, 2005 Posted September 13, 2005 Looks very nice, I really like how the shadow hits the cloud-surface, if you can just make it a bit softer... Quote
Hash Fellow robcat2075 Posted September 13, 2005 Hash Fellow Posted September 13, 2005 I like #1. what's causing the grit on the side of the sphere? I suppose you could work up animated maps for the layers to make some cool cloud movement. Quote
Roughy Posted September 13, 2005 Author Posted September 13, 2005 dunno what caused the grid. it was a preview render (multipass, 1pass) though, which is prolly the cause aaanyway gave it a few big bumps on the side there and inreased the displacement % . darkness prolly has to do with the toon shader part (custom one), and then again shadow darkness is set to 80%.... Quote
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