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Hash, Inc. - Animation:Master

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Guest jandals
Posted

Muscle-man type. A bit of a brute.

 

Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.

post-7-1125965930.jpg

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Guest jandals
Posted

He probably should have bigger muscles. I just put his arms on and they help. And mirroring the body makes him look bigger but I have to work on how well I emphasize the body parts that define the character. I also want to do a lot of the muscle with textures (bump & normal maps...)

 

Thanks

Posted

He really looks like a brute! Good work on that. Might need larger chest-muscles, depending on wether you want a "bole"-brute or a more natural brute. I think the upper part of his leg could use some enlarging, brutes tend to kick pretty hard ya kno. ;)

 

Keep ut the good work!

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