sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Oo, pretty! The clay look works great.

 

But I don't think you're going to be able to get away with those potato hands. You'll need to give them some definition, even if it's just some stubby paw-fingers. (You wouldn't necessarily have to rig them, if you don't want to...)

Posted

on the paw front, thumbs would be a good comprimise.

 

my initial reaction was that his arms were over-muscled, and his legs not quite so... but it does capture the pinched joint look of a simple clay figure, so that might be a good thing.

 

if you want to emphisize the clay aspect, i'd leave 'em alone.

 

just noticed, his eyes and nose look like voids. maybe add some hilights and or increase the luminosity -- i.e. make 'em not dead black?

 

great job overall! very bear, very clay!

 

-jon

Posted

Nice job, looks like a new pooh type character!

 

 

 

He has alot of character, but i agree about the eyes, give em some detph

 

Again nice

 

 

Ben

Posted

Thanks for the input! I will incorporate your suggestions. Also, I want to make the body one complete mesh, right now the arms and legs are seperate.

I will post my changes as soon as possible.

 

Thanks again for the info.

Posted

hmmm, maybe only attatch some parts, to make it look more like clay put togher, or have creases whre the parts are connected?

 

 

Im not sure, but just a suggestin, and maybe have some bump decals to show interaction with fingers and stuff, and maybe a crack or 2 in the skin.

 

 

 

Srry didnt say these things b4, my mind was kind of blank . . .it was right after football

 

 

ben

Posted

Nice bear - LOVE the clay look.

 

To continue with the clay look: Perhaps the eyes & nose bob should be blobs of clay stuck on? rather than looking continuous. And perhaps the fingers should look like additional rolled logs of clay? I also think the separate arms/legs work - but if you're going for the look that an accomplished clay sculptor created him - then I guess a continous body limb design is best. (IMO)

Posted

since I'm "not there yet" in my extensive retraining in A:M, why not leave his arms and legs..."unattached" so that they could fall off from time to time... jeeze, it happened to me when I was a kid working with playdoh... why couldn't it happen in the clay bear?

 

Maybe you can make attached arms fall off too... but I don't know that yet.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...