jfirestine Posted August 12, 2005 Share Posted August 12, 2005 Clan of the "clay" bear... Here is another character I've been working on. Need input, crits, suggestions, etc. Quote Link to comment Share on other sites More sharing options...
luckbat Posted August 12, 2005 Share Posted August 12, 2005 Oo, pretty! The clay look works great. But I don't think you're going to be able to get away with those potato hands. You'll need to give them some definition, even if it's just some stubby paw-fingers. (You wouldn't necessarily have to rig them, if you don't want to...) Quote Link to comment Share on other sites More sharing options...
jon Posted August 12, 2005 Share Posted August 12, 2005 on the paw front, thumbs would be a good comprimise. my initial reaction was that his arms were over-muscled, and his legs not quite so... but it does capture the pinched joint look of a simple clay figure, so that might be a good thing. if you want to emphisize the clay aspect, i'd leave 'em alone. just noticed, his eyes and nose look like voids. maybe add some hilights and or increase the luminosity -- i.e. make 'em not dead black? great job overall! very bear, very clay! -jon Quote Link to comment Share on other sites More sharing options...
bentothemax Posted August 12, 2005 Share Posted August 12, 2005 Nice job, looks like a new pooh type character! He has alot of character, but i agree about the eyes, give em some detph Again nice Ben Quote Link to comment Share on other sites More sharing options...
jfirestine Posted August 12, 2005 Author Share Posted August 12, 2005 Thanks for the input! I will incorporate your suggestions. Also, I want to make the body one complete mesh, right now the arms and legs are seperate. I will post my changes as soon as possible. Thanks again for the info. Quote Link to comment Share on other sites More sharing options...
bentothemax Posted August 12, 2005 Share Posted August 12, 2005 hmmm, maybe only attatch some parts, to make it look more like clay put togher, or have creases whre the parts are connected? Im not sure, but just a suggestin, and maybe have some bump decals to show interaction with fingers and stuff, and maybe a crack or 2 in the skin. Srry didnt say these things b4, my mind was kind of blank . . .it was right after football ben Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted August 12, 2005 Share Posted August 12, 2005 Nice bear - LOVE the clay look. To continue with the clay look: Perhaps the eyes & nose bob should be blobs of clay stuck on? rather than looking continuous. And perhaps the fingers should look like additional rolled logs of clay? I also think the separate arms/legs work - but if you're going for the look that an accomplished clay sculptor created him - then I guess a continous body limb design is best. (IMO) Quote Link to comment Share on other sites More sharing options...
oakchas Posted August 14, 2005 Share Posted August 14, 2005 since I'm "not there yet" in my extensive retraining in A:M, why not leave his arms and legs..."unattached" so that they could fall off from time to time... jeeze, it happened to me when I was a kid working with playdoh... why couldn't it happen in the clay bear? Maybe you can make attached arms fall off too... but I don't know that yet. Quote Link to comment Share on other sites More sharing options...
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