Shredder3 Posted August 11, 2005 Posted August 11, 2005 How would I animate and render the beam that comes out of the pack? Quote
bentothemax Posted August 11, 2005 Posted August 11, 2005 I have never seen the movie all the way through, but if it is just a beem, make a cylindrical shaft (with the color effects you want), then use a completetly transparent and non glowey material effect, and move it along the path of the cylinder, to keep it transparent, until it shoots. If you look at jeff lews tutorial on bullet waves on his website, it should give u a better idea Nice model btw Ben Quote
heyvern Posted August 11, 2005 Posted August 11, 2005 There would be as many ways to do this as sand on the beach... In the movie the beams are not "straight"... so you would first want to create either a spline or a tube. You could use just a spline and use render as lines with some glow. (I recommend a tube... more options for creating the effect). You will need then to bone and rig the tube so you can control its movement. Make sure you would have a way to constrain the tip so you could lock it in place to another object in the scene while still being able to animate the rest of your beam wiggling around. Sort of like a tail rig or a tentacle. As for materials... you want some funky stuff going on there... lots of glow... Way too many options to describe specifics... you would need to experiment... Look around for some funky electric looking material samples. I bet the CD would have some on there. A material effector would be nice. Some kind of blobby thing similar to the beam material and animate it traveling up and down the length of the beam. Probably would use a path constraint to a spline on the beam mesh and control the ease. The material effector is actually optional... you could just have another mesh model with slightly different material settings do the same thing. Now remember... if you have more than ONE of these things in your animation... DO NOT let the beams CROSS or touch in anyway... Vernon "!" Zehr Quote
3DArtZ Posted August 11, 2005 Posted August 11, 2005 Now remember... if you have more than ONE of these things in your animation... DO NOT let the beams CROSS or touch in anyway... Vernon "!" Zehr Yes, that would be bad! Also, remember, if anyone asks you if you're a god YOU SAY YES!!!!!!! Mike Fitz www.3dartz.com Quote
Shredder3 Posted August 11, 2005 Author Posted August 11, 2005 Hows that look? I used the first option, the Tube with Glow/Render as Line option.. Quote
luckbat Posted August 11, 2005 Posted August 11, 2005 Here's how I'd do it. The proton stream isn't straight, it's more like cooked spaghetti. You could model a single wiggly proton strand, attach bones at various points, and create an action that jiggles them around randomly. If you combine a few of these streams in a choreography, with glow and transparency, you should be able to get a nice, chaotic proton stream. Quote
Shredder3 Posted August 12, 2005 Author Posted August 12, 2005 The TRap is now finished.... Now I've just got to get my Digital Ghostbusters redone and perfected.. Quote
apprentice Posted August 12, 2005 Posted August 12, 2005 You can have fun with animateable distortion box too. Quote
John Bigboote Posted August 12, 2005 Posted August 12, 2005 I was gonna do the 'dont cross the beams' joke but...alas.. Vern! There's some cool materials out there...energy or electricity...which have the look of the beams.... ......it's the Stay-Puft marshmallow man! Quote
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