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Hash, Inc. - Animation:Master

Jovian Chronicles: JSS Valiant


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This is an improved, higher resolution version of my 2nd place winning entry for the July 2004 Sci-Fi/Fantasy image contest. The original version can be seen here on A:M Stills.

 

I've tried rendering this scene in both A:M version 11.1i and 12.0e. The rendering done in 12.0e, shown in this post, has much better quality image maps, but it took me over three hours to render it in 12.0e as opposed to 22 minutes in 11.1i. Can anything be done about that?

post-8-1123637161.jpg

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For comparison, here's the rendering from 11.1i. The 12.0e rendering shows much sharper markings on the ship's hull, and the projection map for the cloud patterns on Jupiter is properly antialiased, but like I said, it takes over six times as long to render, and I don't know why.

post-8-1123637327.jpg

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Hey Julian,

 

I like the image ya got there! Nice detail...

 

Have you tried playing with the focal length to give the view a bit more depth?

 

Also, I think you can make your renders go by a lot quicker if you composite everything in the shot i.e. render the stars as a background plate as well as the planet and then finally the ship. But definately the stars & planet.

 

--just a thought...

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Are you rendering with Multipass turned on?

I assume yes here... and if yes that might provide the answer to your question.

That's the thing, I'm not using multipass, and the render settings are exactly the same in both versions.

 

Have you tried playing with the focal length to give the view a bit more depth?

This camera has a 30 mm lens, so it's pretty wide angle already.

 

Also, I think you can make your renders go by a lot quicker if you composite everything in the shot i.e. render the stars as a background plate as well as the planet and then finally the ship. But definately the stars & planet.

I'd do that if I were animating the shot, but right now it's taking me 3 hours just to render one frame, and I think the total amount of time to render the layers separately is going to work out about the same.

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