3DArtZ Posted July 22, 2005 Share Posted July 22, 2005 Okay, so in order to be able to continue my animation excersices I need a fully functioning character. I finished the eye setup - a la Sphere's deformed in a pose to keep the pupils onthe surface(see keeKat model on hash cd) and deformation boxes to add character to the character! quick and dirty test http://www.vrcops.com/vids/DTest1.mov Mike Fitz Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 22, 2005 Author Share Posted July 22, 2005 Okay, here's another with the eyelids in place! getting pretty excited about doing some more animation! http://www.vrcops.com/vids/ATestA.mov Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 22, 2005 Share Posted July 22, 2005 Mike, Some cool stuff here ... Quote Link to comment Share on other sites More sharing options...
thejobe Posted July 22, 2005 Share Posted July 22, 2005 now hes startin to move like a hero jay Quote Link to comment Share on other sites More sharing options...
nyahkitty Posted July 22, 2005 Share Posted July 22, 2005 Excellent! I've always said, "Distortion cages are your friend." If you're finding a multi-cage setup to be stable now, I see much possibility for highly stylized cartoony animation. Party on, dude! Quote Link to comment Share on other sites More sharing options...
OdinsEye2k Posted July 22, 2005 Share Posted July 22, 2005 Neat - that makes him look so - rubbery Quote Link to comment Share on other sites More sharing options...
bentothemax Posted July 22, 2005 Share Posted July 22, 2005 elastincridble dude! nice Ben Quote Link to comment Share on other sites More sharing options...
nyahkitty Posted July 22, 2005 Share Posted July 22, 2005 I bet if you had enough geometry built into his limbs and enough sections in the distortion cage, with bones for each cage "ring" or box, that you could make his arms stretch and wrap around things like certain elastic super hero's. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 22, 2005 Author Share Posted July 22, 2005 I bet if you had enough geometry built into his limbs and enough sections in the distortion cage, with bones for each cage "ring" or box, that you could make his arms stretch and wrap around things like certain elastic super hero's. Hey John, I bet your right, but I also bet I'd rather you work on that than me!!! Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
nyahkitty Posted August 15, 2005 Share Posted August 15, 2005 First attempt. Please see attached. I do wonder why the distort cage does not curve like splines normally do. Part of the problem might be that too many of the sections of the cage are centered on the hand. How to fix that? Hmmm.... I still think this has potential.... but if this does not work right now, I could always assignn a bone per spline ring on the arm and assign those to nulls, so I can use a few nulls to effect a swirly curve, using only a few nulls. STRETCH_Project1.prj Quote Link to comment Share on other sites More sharing options...
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