3DArtZ Posted July 12, 2005 Share Posted July 12, 2005 Hey guys, I wanted to try out a night lighting scene, as most heroes tend to do thier best work at night, no? Just a turnaround test. However there is something lost in the compression from the orginial... http://www.vrcops.com/vids/NightSetA.mov Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
bentothemax Posted July 12, 2005 Share Posted July 12, 2005 I say it looks good . . . but i think it has to much blue. (it has a lot of blue) try making the moon light more grey, but leave the blue. good job Ben Quote Link to comment Share on other sites More sharing options...
thejobe Posted July 12, 2005 Share Posted July 12, 2005 needs more white more like a white bulb with a blueish tint Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 12, 2005 Share Posted July 12, 2005 Mike would you share a bit of info on how you created your buildings? Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 12, 2005 Author Share Posted July 12, 2005 Mike would you share a bit of info on how you created your buildings? Hey G.Well, it's pretty easy to do. I went into photoshop. Made a white image. Then blocked in(just draw blocks) black buildings. Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 12, 2005 Share Posted July 12, 2005 Hey G.Well, it's pretty easy to do. I went into photoshop. Made a white image. Then blocked in(just draw blocks) black buildings. Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent. Thanks Mike, I'll have to keep at it ... I tried to upload my Photoshop file for you to look at, but it's a bit large ... Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 12, 2005 Author Share Posted July 12, 2005 Hey G.Well, it's pretty easy to do. I went into photoshop. Made a white image. Then blocked in(just draw blocks) black buildings. Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent. Thanks Mike, I'll have to keep at it ... I tried to upload my Photoshop file for you to look at, but it's a bit large ... No dude, don't do that!!! Let me start by asking if you know the steps to create an alpha channel in photoshop? Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 12, 2005 Share Posted July 12, 2005 Let me start by asking if you know the steps to create an alpha channel in photoshop? Yes, I've completed this tutorial a few times http://www.am-guide.com/TinCan/AM_&_Alpha.htm Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 12, 2005 Author Share Posted July 12, 2005 Okay, so what's the problem? Are you saving your file as a .tga? Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 12, 2005 Share Posted July 12, 2005 Okay, so what's the problem? Are you saving your file as a .tga? Yes, however, when I try to create my buildings, my alpha channel keeps turning white : In the tut it stayed black ... Quote Link to comment Share on other sites More sharing options...
thejobe Posted July 12, 2005 Share Posted July 12, 2005 then thats not the alpha channel Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 13, 2005 Share Posted July 13, 2005 Hey Mike, Thanks for the private message last night ... after reading thru your notes, I'm starting to get there: Experimenting w/ different routes ... Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted July 13, 2005 Author Share Posted July 13, 2005 Looks good! Is this a photoshop or did you map it in A:M and render with blue background? Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
vf124 Posted July 13, 2005 Share Posted July 13, 2005 Is this a photoshop or did you map it in A:M and render with blue background? A bit of both, I'm afraid ... Lots more experimenting & much more clean up ... Quote Link to comment Share on other sites More sharing options...
seven Posted July 13, 2005 Share Posted July 13, 2005 Here are tutorials on Alpha Channel and Layers: http://www.hash.com/forums/index.php?showtopic=15989 Quote Link to comment Share on other sites More sharing options...
mediaho Posted July 13, 2005 Share Posted July 13, 2005 Two conventions that really help sell a night shot are bluish lighting (which you have) and sharp contrasts. Check out the night shots in Prince of Egypt. They're not really dark images at all but they do have those two factors that makes you immediately think 'night time.' Our eyes adjust to limited light a lot better than real or CG cameras do so you have to kind of mimic that. When I did my Crow image, I only used a little blue for the bounce light and used an extremely hot streetlight-type light for the contrast. I did something between these two for the ill-fated Noz & Schrak (nee Grakk). Don't be afraid to crank the intensity of your rim light(s) up well past 100%. I just realized when I looked for that image on my site that almost all of the stuff I've worked on have been at night or have a primarily dark pallette. Never noticed that before. Maybe it's because I have a dark soul. Quote Link to comment Share on other sites More sharing options...
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