sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

NightRendering


Recommended Posts

  • Replies 15
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Mike would you share a bit of info on how you created your buildings?

Hey G.Well, it's pretty easy to do. I went into photoshop.

Made a white image. Then blocked in(just draw blocks) black buildings.

Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent.

 

Mike Fitz

www.3dartz.com

Link to comment
Share on other sites

Hey G.Well, it's pretty easy to do. I went into photoshop.

Made a white image. Then blocked in(just draw blocks) black buildings.

Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent.

 

Thanks Mike, I'll have to keep at it ... I tried to upload my Photoshop file for you to look at, but it's a bit large ...

Link to comment
Share on other sites

Hey G.Well, it's pretty easy to do. I went into photoshop.

Made a white image. Then blocked in(just draw blocks) black buildings.

Then I copied, created an alpha channel and pasted the image into it, then inverted the colors, so A:M would make the non building area's transparent.

 

Thanks Mike, I'll have to keep at it ... I tried to upload my Photoshop file for you to look at, but it's a bit large ...

No dude, don't do that!!!

Let me start by asking if you know the steps to create an alpha channel in photoshop?

Link to comment
Share on other sites

Two conventions that really help sell a night shot are bluish lighting (which you have) and sharp contrasts. Check out the night shots in Prince of Egypt.

 

Revelation.jpg

burningbush.jpeg

 

They're not really dark images at all but they do have those two factors that makes you immediately think 'night time.' Our eyes adjust to limited light a lot better than real or CG cameras do so you have to kind of mimic that.

 

When I did my Crow image, I only used a little blue for the bounce light and used an extremely hot streetlight-type light for the contrast. I did something between these two for the ill-fated Noz & Schrak (nee Grakk). Don't be afraid to crank the intensity of your rim light(s) up well past 100%.

 

I just realized when I looked for that image on my site that almost all of the stuff I've worked on have been at night or have a primarily dark pallette. Never noticed that before. Maybe it's because I have a dark soul. :ph34r:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...