sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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ACNJ,

Currently there is no collection of Tutorials on CD from the A:M Community.

As suggested the easiest way to get a CD of them right now is to download and burn (copy) them to CD.

 

As we collect more tutorials the goal is to eventually make such capability (CDs/DVDs of Tutorials ) possible. I also hope to make downloading collections of themed tutorials easier. Example: If you were interested in 'decaling' you could download a collection of tutorials with a focus on decaling.

 

Stay Tuned!

Rodney

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  • 2 weeks later...
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Good idea for a tutorial, but it's not the right way to do it. right hand side patches still has a problem patch in it. You've just placed a non continuous spline in there to get rid of the crease. That's baad.

 

To correct it, you should break the splines and re-make them.

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Good idea for a tutorial, but it's not the right way to do it. right hand side patches still has a problem patch in it. You've just placed a non continuous spline in there to get rid of the crease. That's baad.

 

To correct it, you should break the splines and re-make them.

Yes, I have got rid of the crease. That cannot be baaaad! Or?

 

Yes, I can understand what you mean - I have done a non-continous spline - but it fixes the crease - so what?

 

Perhaps continous splines are better in some way?

:unsure:

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If you look at the second last frame you'll see the wireframes of the two are different. The one on the left is correct. Do a final render and you'll see creasing on the right and animation will create further creasing.

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  • 4 weeks later...

Thanks for the tutorial, Seven! I'm new to Animation:Master and its multiplane camera is a feature that's full of potential. I know you can import animation as a layer. I was thinking of using a Quicktime movie as a layer on a model of a TV. Do you know anything about that? Can Animation:Master import Quicktime as an animation layer?

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