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Hash, Inc. - Animation:Master

COOKIE-CUT MAPS


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I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact :blink: )

However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. :ph34r:

 

So, is there any pointers on cookie-cuts?

post-7-1117325528.jpg

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Cookie cut maps uses a color or the alpha channel to "cut" part of the map with that color or alpha channel. It's a color map and transparency map rolled into one map! You could do the same thing with a color map and a transperency, but with a cookie cut you get a cleaner result, I believe and you don't have to make 2 maps!

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High patch counts seem to slow down real-time "shaded" rendering, but they're not the major slowdown in "final" rendering. Textures and combiner materials have far more influence.

 

Greg Rostami demonstrated it in this thread

 

http://www.hash.com/forums/index.php?showt...indpost&p=42701

 

Limited memory might be a reason to reduce patch counts, however.

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