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Hash, Inc. - Animation:Master

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Posted

Using TSM2 I'm trying to put a high heel shoe model on a separate human model in an Action...

 

One problem I'm running into is that regardless of whether I use Translate To or Kinematic constraints with any of (for instance): 1 right foot IK control, or 1 right heel IK control, or 1 right foot IK tagger - when I'm subsequently working with actions or chors to do dancing/running/walking I find myself pulling the shoes off the feet because in the course of moving the legs around - it's VERY DIFFICULT (maybe impossible?) not to pull the bones around so they become displaced relative to the foot CP's (and of course the constrained shoe comes right along with and off the foot!). BTW, one trick I found to keep the foot in the proper "high heel" position regardless of leg position is to turn Lock IK to ON for 1 right heel IK control.

 

So... is there another better way to do shoes within TSM2? OR do I have to add my own foot bone and constrain the shoe model to this new bone? Please don't tell me I have to make the shoe part of the model and re-rig with it in place - as I'm hoping for better modularity between clothing models/human models than that. :huh:

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  • Hash Fellow
Posted

Two possibilities:

 

-rather than constrain the shoe to the foot control bones, why not constrain it to the actual foot bones? (you can pick them from the drop down list in the constraint props) Then it will always be locked in place with the bones that the footmesh is really attached to.

 

-Better yet (if the shoe has to bend with the foot), add the mesh for the shoe to the model and assign it to the actual foot bones. You'll probably delete most of the foot mesh inside the shoe.

Posted

Hmm....

 

I think Robcat is correct...

My first thought is... this should work...

 

As long as you point the constraints on the shoe bones at the actual geometry bones of the characters feet... not the control bones. From your explanation I can't see why the shoes would "come off" if they are constrained properly to the correct bones in the model. It sounds like possibly you are constraining the shoes to the wrong bones.

 

If the TSM poses are turned on in an action... the "geometry" bones aren't visible... these would be the bones you need to assign constraints of the shoe bones to.

 

Vernon "!" Zehr

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