bentothemax Posted March 27, 2005 Share Posted March 27, 2005 This is a render of a post - apocolyptic enviorment. I threw this together in about 4 hours last night. Tell me what you think. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 27, 2005 Share Posted March 27, 2005 Love the firey dark sky contrasting the flame in the foreground. I don't know what those objects in the sky are but they don't seem threatening (or helping). Good mood setting. Quote Link to comment Share on other sites More sharing options...
bentothemax Posted March 27, 2005 Author Share Posted March 27, 2005 the big cirlce is a MAC (magnetically accelerated cannon) platform. (I don't Know If you read the Halo books?!) it shoots a super heated-- amazingly dense piece of iron normally obliterating anything that iron mass comes in contact with. The little things up in the sky are ships, and one of them is speeding by in the top right, i should work more on the wake effects but thanks UPDATE: I have made a more threatening approach with the fighter, shooting phasers at the wall, and pices blasting off . . . tell me what you think! Quote Link to comment Share on other sites More sharing options...
Sevenar Posted March 28, 2005 Share Posted March 28, 2005 Halo, eh? (grin) I think I've got the models for the Longsword and the Pelican around somewhere... Quote Link to comment Share on other sites More sharing options...
bentothemax Posted March 28, 2005 Author Share Posted March 28, 2005 Really?? i have all of the models in .3ds format, but my AM wont import em, so i bought the update! if you want i can send you the MAC gun, its kinda simple but its cool. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 28, 2005 Share Posted March 28, 2005 Generally it's good but there seem to be a few issues. First is that it looks like the ship is firing on something in the background. There's an explosion and bits a flying through the air. The huge difference is scale between those small bits and the two big bits falling off the wall make it look like 2 different/unrelated events. Second, at the base of the front wall, on the ground is a light strip that looks out of place - almost as if that part of the wall is not in contact with the ground and light is coming through under the wall! Third, the window frames have the same material as the brick wall. You might want to select it as a different group and give that group a different texture. Fourth, the broken edges of the building a too uniform. You need to either model the geometry to show the jagged nature or use a different material incorporating something like dent and crumple (or a combination of the two) just to remove all those clean lines. Cheers Quote Link to comment Share on other sites More sharing options...
Xtaz Posted March 28, 2005 Share Posted March 28, 2005 Hi bentothemax ... I would try to dirty more the atmosphere, it is very clean to APOCALYPSE I tried same idea to "Heroes" Image Contest Quote Link to comment Share on other sites More sharing options...
bentothemax Posted March 28, 2005 Author Share Posted March 28, 2005 Ok, thanks i will fix thos problems and make the world seem a bit "eviler". Im working continually on my image contest entry, so it will be in a few days, unless it get my entry done tnight (most likely will not happen) Quote Link to comment Share on other sites More sharing options...
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