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Hash, Inc. - Animation:Master

Sea Monster


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Short-manual on bump-maps:

 

1) make a model you want to add a bump-map to.

2) right-click in the ProjectWorkSpace on the Images-Folder and choose your imagefile which should be a bumpmap(more specific on bump maps below)

3) go to the model and right-click in the modeling-window or on the entry in the PWS and choose new->decal

4) Choose the image you want to be a bumpmap

5) in the pws will appear a new entry under the modelentry (for example decal 1)

6) click on the arrow next to the decal 1 entry

7) go the image-entry under the decalentry and click on the image

8) open the property-window and look at the image-properties

9) in the properties there will be a entry which name should be "color". Click on it and choose bump-map, adjust the strength of the bump-map as you want.

10) double-click on the entry of the decal in the pws

11) the decal should appear in the modellingwindow

12) position the decal-image where you want and double-click (or right-click and choose apply) on the decal

 

-> Bump-Map added.

 

Note 1: If you go to the image-entry under the decal-entry, and do a rightclick on it, you can add more images(maps) without repositioning or re-applying the decal again. They will appear, where the decal was applied. So you can make a color-map , a bump-map, a spectecular-map and so on with just one decal.

 

Note 2: If you want to know more about bump-maps visit my webpage, choose design 2 (english) and go the "what&how"-section -> "how" and than on the displacementmaps-tutorial... bump-maps will be explained in the tutorial as well as displacementmaps.

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