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Hash, Inc. - Animation:Master

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Posted

This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results.

 

 

I know weird but it has a purpose

 

 

 

need spell check for topic line...hey its late

b2.mov

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That looked silly like if you enter in a code in a game that didn't work quite right or something. Wait, that means you got rigid bodies to work! TELL ME HOW!

Posted

Vash

 

get sphere from library

drop into chor and position above ground

make sure you are at frame 0

right click on sphere new constraint ..rigid body ..last one I think

set chor for at least 3 -4 minutes

right click on chor in pws

select simulate rigid bodies

watch the ball fall and bounce

 

something like this

 

http://johnl.inform.net/pages/9particle17.htm

 

without the particles

 

 

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