sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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The wireframe is a darned good start but I would be interested in the play-by-play of how you went about doing it.

 

Did you start with crossed half-barrels as I did?

 

I REALLY appreciate your help on this. I was running into a wall not being able to see alternative construction methods.

 

Bill

Posted

I'm impressed that those 5 pointers look as smooth as they do. It's been my experience that they don't like being this contorted, especially long and skinny. May I see a close up view of a progressive render of one of them? Thanks.

Posted

Basically, I made one barrel and copied it. I rotated the copy 90 degrees. From the front view I then locked one barrel and used the arrow keys to align the vertical spline of the other barrel with the locked arch (using mirror mode). After I had them aligned I bumped them all back out just a bit so that there was a small gap. I unlocked and deleted the untweaked barrel. I broke the splines and deleted the center from the barrel. Then I copied, pasted and rotated the whole thing 90 degrees. After that I just connected splines and made 5 point patches.

 

This pic includes a closeup of the top of the arch. There is a little weirdness you can see. This could probbaly be fixed by making the original barrel with more lathe cross sections.

post-7-1105653638.jpg

Posted

Ahhh... I see how you are doing it. Tonight I tinker with vaults. Thanks Hutch - IOU some insightfull thought and a cold beverage of your choice.

 

Bill

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