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Hash, Inc. - Animation:Master

For sonofpat


mtpeak2

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Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.

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I'm just wondering if anyone else is having this problem.

 

Not quite but I've got some others. Hve tried it with the IK-Hands Pose turned On and OFF?

 

Sorry, Patos, but my original joy has subsided a little.

I'm having trouble with the knees which have a tendency to point backwards and there only seems to be a thigh control for the left side.

 

Any clues as to the knee problem?

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Hi mtpeak2,

 

I was by my parents for most of the day and am only now reading your

message so please forgive me for not responding before.Here goes,

 

You may have the IK_Hands pose switched on and the Right Hand IK null

is breaking the elbow backwards which drives the arm rotation mechanism

out of wack. Try switching off IK_Hands and see if this solves your problem.

 

If you must use IK_Hands switch on the visibility of the Hand IK Nulls in bones

folder of the model first. You can then drag the IK Nulls to to correct any

problem Likes this.

 

Pease do not give up I will solve this even if I have to rebuild the arm rig from

scratch by a different method.

 

Paul,

 

<Sorry, Patos, but my original joy has subsided a little.>

Please do not apologize this is necessary if the rig to is be improved.

 

<there only seems to be a thigh control for the left side>

There is one for both thigh but the visibility of the right side was switched

off some where.

 

I had all the bones switched on in the model and intended to switch off

the appropriate ones in each pose but doing so switch them off in the

model also. After trying in vain to solve this I gave up and posted the model

as it was.

 

Since you needed it I have switched on both the knee and thigh control bones

in this version @ http://www.sonofpat.com/sure_rig/Sure_Rig2.prj

 

NB there was no name change since it is just Sure_Rig2.prj with a few bones

made visible.

 

Please let me know if you have anymore problems.

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