sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Found 4 results

  1. Can anyone guide me to some tutorials on thread/cloth texturing techniques? Tried the Weave plugin but couldn't get it to do anything. Any help appreciated.
  2. First of all, let me say that A:M is pretty amazing-- the very first thing I've tried to model (after being away from 3D art for over 5 years and never having used A:M before) is actually coming out way better than I expected. On the other hand-- it also has some major issues. So-- as the attached images show, I have some weird stuff going on with my topology, and when the model is rendered, it has nasty creases all over it. I'm looking for some pointers on how to manage topology in A:M, and, more importantly, how to go back and fix things after the fact. Can someone point me to some good tuts on this, or where I should look in the manual for guidane? Thanks! Bryan
  3. I recently contacted Barry Zundel about his A:M tutorials and he said that he has just posted them online for all users, free free free !!!! I am very excited about these. He gave me permission to post this on the Forum, so here it is: http://barryzundel.blogspot.com/p/animationmaster-2005-tutorials.html thanks, Adam http://www.totallypunk.com http://www.secedefromtheunion.com
  4. I was over at CGtalk an somebody asked about a secondary modeling program and I pointed them towards Hash. This is a response from one of the forum members there. I had to attach the file because it would not let me copy and paste. I am not trying to go into a what products is the best but I thought his answer was not really truthful about what AM can achieve. Hash A.docx
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