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Hash, Inc. - Animation:Master

satyajit2000

*A:M User*
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Everything posted by satyajit2000

  1. Couldn't figure out a way to post WebHA:MR in a blog. Too complex and I don't have to research into that right now. May be I'll post a html. Meanwhile check my next character Randolf. He's going to get severely beaten up. Character Design 5 - Randolf Satyajit
  2. Thanks Nancy, working with Nep is fun. He's so full of creative energy. Check out his next work. Modelling is underway. Will post soon. I'm trying to Post the models through WebHA:MR. It'll be fun if I manage to do that. But, it seems difficult to post java in php coded sites like mine. Does anyone have any experience over this? Check out the next character, Charles the hunter. He's very interesting to model. Character Design 4 - Charles the hunter Satyajit
  3. Hi, Here's the next character 'Granny'. Character Design 3 - Granny Satyajit
  4. uffff... feel like blowing my heads off Thank you Ken. Satyajit
  5. Hi, Check out the Next character. His name is Ralph, and he thinks he's an extraordinary chef! Character Design 2 - Ralph Satyajit
  6. Yep, That's a mistake by me. Thanks for pointing that out. I'll correct that mistake. Satyajit
  7. Thank you Dhar, I've been playing with the voices in Adobe Audition. I'll post an update on that soon. Meanwhile my artist 'Nep' is churning out great pieces of concept art. Check it out Character Design 1 - Red Riding Hood Satyajit
  8. Hi, Check out my latest post about the voice recording session. There's also a video clip of the voice actors in action. Voice Recording (Part 2) - The Recording Session Satyajit
  9. Yes, I've conveyed your greetings to him Rodney. My voice recordings are done. I've arranged a video shoot of the actors in session too. I'll post them soon. Satyajit
  10. Hi, Check out my latest post about how I found 'MY ARTIST' for the film. Concept Art (Part 1) - Finding "The Artist" Satyajit
  11. Rodney, The concept arts are being developed. I'll post them soon. I have the recording tomorrow. I'm keeping my fingers crossed. I'm also planning to videograph the recording sessions and made them available to you. Largento, I've used painted backgrounds in a large way. I've done so because I had my reasons. 1) It's hard to find a 3D artist who'll match the 2D arts over there. 2) Audience really cares for a good visual and I hate the game like feeling of most of the 3D animations. 3) The rendering process is much quicker if you use a 2D background than a 3D set. 4) I don't want to push A:M to it's extreme regarding set designs because I don't have the resources to get thru technical loopholes. 5) And the last, I love paintings, the medium is much more mature than CG. But as you said there are challenges 1) A 2D set means very limited camera movement. Limited camera movements makes the film look slow. 2) There's a difference in the look and feel of background art and foreground characters. You have to texture your character in that fashion. 3) When there's an interaction with the background, a challenge develops. I sometimes use shadow only models in the background that'll conform the shadows to the 2D paintings to give illusion of 3D. In other times I use front projection. Sometimes I had to color the elements as blue/green keyable so that they can be helpful during compositing. 4) There's another challenge regarding particles. They always creates problems in rendering as alpha. I used 2D particles. Combustion2, Digital fusion has very interesting particle system. I use them in those particle scenes. And for the other scenes AE is perfect. It blends so well with photoshop, that I can actually precomposite the shots in photoshop and AE takes them in as a breeze. In this procedure you have to storyboard a shot, paint the bg, take it into A:M and put the characters, manage the foreground/interaction/light and shadow matchings and render out the scene as alpha. Then take a frame of the foreground 3D with alpha, the bg painting and other elements and precomposite them in photoshop. If you want to correct some tones do them using adjustment layers. Take this layered .psd into AE and replace the foreground3D with the A:M rendered sequence. And voila. You'll get your final render. Hope this helps. Feel free to ask any more question if you want to. Satyajit
  12. Hi, Check out my latest post about fishing out voice actors from my city and preparation for the recording session. Voice Recording (Part 1) - Finding the Artists Satyajit
  13. Hi, Check out my latest post about researching the artworks that have been done already, Inspirations Satyajit
  14. Thanks Rodney for your continuous support, Check out my latest post about how I consulted major script writers to get my script a industrial standard polishing. Script Consultancy - Before the Green Light (Part-3) Satyajit
  15. Thank you Rodney, you're one of my inspirations to do my animations. I'm on my journey to breaking the myth that feature quality animation films can't be done by individuals or garageband like small teams. I WILL BREAK the door that keeps indie animation filmmakers away from their audience. And if I break it I'll show everyone exactly how I did it. So, keep watching the PLOG. About the story : Yes, this story is going to be interesting. This story has never been told. It's surprising, isn't it? For a story this old. Check out my latest post Script development - Before the Green Light (Part 2) Satyajit
  16. That's a real shame. The backgrounds were particularly beautiful. I hope you get someone as good. Yes, it's my immediate problem. I'm working on it Ken. Meanwhile check my latest post Into the tunnel - before the Green Light (Part 1) Satyajit
  17. Thanks you all. No, Ken, Animvision is not my company. It's a child of a MNC having their offices in East Coast, Ukraine and India. With a strong marketing and distribution team. Yes, they are supporting me to a great length. Although still a minuscule, but I certainly got a little more scope as far as budget is concerned. This venture was initiated by my first unreleased film 'Sil & Rub' and it was strengthened by 'Hansel & Gretel. They plan to release 'Red Riding Hood' and 'Hansel & Gretel' together in a 1 hr DVD in US. In the near future Animvision plans to become more involved in supporting independent animation filmmakers. Specially hashers. Also, I think they are going to support the TWO project and Hash Inc. May be another good news for Martin and the TWO team. Thank you all for supporting me through Hansel & Gretel. I plan to make Red Riding Hood much better than that. For that I'll be needing your support again. Right now, at this moment, I found the team that I developed is broken. One of the artist (Main BG artist) joined another studio. And another (Trainee Modeler and character designer) just called me an hour back to tell me he's going to Bangalore (an Indian City) to join a big institution as an art teacher. Not a good news for me. But if you are with me, I'll sail through this. Satyajit
  18. My next independent animation film THE REVENGE OF RED RIDING HOOD based on a lost story of Brother Grimms has been Greenlit!! This is going to be a 30 mins Film for Direct to DVD. This will be distributed worldwide by Animvision Inc. Credits List : Still going on Artist and Art director : Nephtali Leal Voice Artist : Nipobithi Ghosh, Barun Chanda, Rita Roy, Dhruv Mukherjee This thread will periodically post highlights of the production blog of this project. THE R3H PLOG This blog is going to be an extensive and exclusive ‘Production Blog‘. Describing in details the entire process of making this film. From production design to final cut. So, be with us in this journey. Pre-production will start from 1st September 2007. Satyajit
  19. Congratulations, Living up your dream man! How many of us have that chance and satisfaction. Remember, it's the lay audience that counts. Not the technical critics. The words of critics will neither depress or rejuvenate you. It's the love of the audience that'll keep you going. Satyajit
  20. Yes, It can't be like this. This is an extraordinary piece. But like Martin said - "The most difficult thing about making movies is selling them". This is a single joint where the ones with the most talent but less contacts gets lost. If only something could be done. Ever tried to sell your shorts Stephen? You got such a fan base. I'd buy that. At least we all can try to generate some money to get another from you. Far fetched idea...? Satyajit
  21. Hi, Hansel & Gretel is now available in all leading shops in India. Thanks to all to make this possible. Satyajit [This concludes this WIP]
  22. Thank you all for the comments, Ken, I'll double check the translation. Nerrazzi, These BGs are Hand Painter in Water Color by Soumitro Kheto. And, yes, they are fast to render. Rodney, I'll soon be upgrading to Ver 14, then I can work for TWO. Any more comments? Satyajit
  23. Sorry, there's been a mistake on my part. The link is working now. Please check it out. http://www.youtube.com/watch?v=9etMmhQIj2A Also, check out the models used. MODELS Hansel & Gretel is not showcased yet. It's scheduled later this month. I'll make sure to let you know about the timings. Satyajit
  24. Hi all, The First version of Tiger & Stork, Retitled as "Reward" is now uploaded for private viewing. http://www.youtube.com/watch?v=9etMmhQIj2A Please have a look and tell me how's it looking. Please comment on the Sound Design too. KenH, Biswajit and Soumitro (BG) , I couldn't do this without you. I'll undertake the correction of the mistakes (I'm sure there are mistakes) based upon your feedbacks. Satyajit
  25. Looking great! Check on modifying bits and pieces of anatomy. For your attention, the problems are in : Neck, Ribs, stomach muscle, ass, knee, thigh muscles, lower leg cup muscles. Satyajit
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