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Hash, Inc. - Animation:Master

entity

*A:M User*
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  1. Don,

    Are we still going to have a PC at the MAAM meeting? Maybe we could all have a texture swap?

    I got tons of textures. Textures from way back in 1999. I'll burn a disk anyway. I still have some of the info for where the textures came from, even though they are free ones. I'll include the info too, just in case.

     

     

     

    Well, can't wait to meet you HASHERS in person...

    I'll be wearing my purple rhinestone Jimmy Hendricks outfit--- just kidding!

  2. Coming up this weekend... the first meeting of the Mid-Atlantic Animation Masters user group! Be sure to bring with you something to show---> an old project, new characters, a problem file that you haven't figured out what's wrong with, yet.... or even your coolest sun glasses... anything goes for the first meeting. Caviar will be served in the lobby with a chilled red wine.... just kidding. See you there... once again the info page is HERE.

  3. Any one else in the Philadelphia area... please reply... we are looking for U to attend the first meeting of MAAM user group. The details are up on the MAAM page:

     

    http://ddldavis.home.comcast.net/MAAM/maam.html

     

    Hope to see all Mid-Atlantic A:M users there. There will be other meetings, but I think it is so exciting to meet the people behind the email/forum avitars.

    And Thanks Hash, Inc. for the best 3d software package. I LOVE IT!!!

  4. Subpixel displacement is being discussed by the Fellows and is on the list for developement if it will it is possible to make the feature, I'm guessing they will implement it in the next new feature set... possibly version 11.5 or 12??? Can I hear from a Fellow on this subject? Or Hash Inc. representitive?

    Please?

  5. I liked the bum's bum minute! It took the cake for me. Actually if you took all the minutes and squashed them together, it would make an impressive HASH: Animation Master biography... and the title would be.... ?????

  6. You are a very good modeler! The way most of the modelers show off models are to do wireframe shots blended or fading in with the skylighted version/ or really dramatic lighting with a turn around the character a couple of times. The camera should do most of the moving to show your model off from several views. Camera pullins and pullouts to and from the models will increase the focus of the audience... take them on a journey around your character close enough to see the work you have worked hard on... your models are great... you can do the dinos walking in slomotion for instense to get a longer look at the structure you have made.

     

    In my opinion, what I think is important, is that you get your future employer to focus on the models. Be subtle with the animation and camera moves and suggest a dramatic look at the models/ meshes and fine detail work you do. Meditate on this. How do you see them inside your mind?

  7. I'm a really big user of weighting! Too bad we can't map the weights on with decals-- can you imagine the power that we would have with that. It would be a graphical way of doing the "edit weights" feature already implimented in A:M. I also wish for a more hands on (via- click/ drag/ bound ) for editing the falloffs of the bone weighting... but I'm sure the programmers and the fellows have already thought to impliment these functions.

  8. No newsletters!

    Sorry to hear that you will not be able to make it.

    Did the other job come through? Where are you relocating to?

    Best of luck in your future ventures.

    :blink:

    No newsletter? I gather that is because of the web page, right? The web page is the newsletter... saves trees, unless you print everything out like I do.

     

    Sorry to hear, justin won't be able to attend...

    And Vern glad your coming! I will definately be there.

    Oh and Don, this wouldn't have happened if you hadn't started everything... I been caught with my pants down on this... I'm glad you are so organized!

  9. Hash was at Phliladelphia Wizard World yesterday.  Not sure if they are still there today and tomorrow.  I picked up the Siggraph 2003 training videos and they are Brilliant!  Talked with them for 1/2 hour or more!  Great Guys!  And these training videos are unbeatable for the price.!

    Don Davis was there, too... and me. We kept missing you... what a shame... did you know we are starting a Mid Atlantic Users Group? The info is at:

    http://ddldavis.home.comcast.net/MAAM/maam.html

    You interested? It meets in center city Philly. If your interested, reply to Don via the web page above.

     

    *** The Entire Thread @

    http://www.hash.com/forums/index.php?showt...view=getnewpost

    Hash, Inc. Forums http://www.hash.com/forums/index.php

  10. That summed it ALL up, Yves! Yup! You covered everything, so my only reply is: I'm up to my elbows in modeling right now... and I needed a diversion. I discovered that our models never turn out perfectly the way we envision them and there are always new "surprises" with each patch you add to the model... it's kinda like crocheting.

  11. There is much more cognitive processes and learning involved in drawing than this simple technical task.
    Yves,

    You seem to be implying that I mean "one doesn't need developement of their eye to brain to hand connection", but that connection is implied in the statement as I go on to say the same thing you are saying

    after doing this a while you'll start to be able to translate 2d things to 3d in your mind.

    And "you only "need" to draw ideas" is equal to- what Yves stated (not word for word but in context): the tools for ideas when you are away from the computer is drawing. So you need this skill at that time.

     

    And I agree you need that skill at times like what you mentioned, but while at the computer, there are more options than just drawing... if we are still talking about gaining skill, then use your strengths to LEARN and strenthen where you are weak. That is basically what I meant, Yves. I'm forced to remind you that this forum IS mostly a place to throw in an opinion. And opinions vary greatly. Isn't it wonderful? This is a very "personal" issue where art is concerned. Everybody has a "different" path to the "same" end!

    Drawing is not always techincal I must agree... there are many variables to consider, but I will not agree that you HAVE to draw something "traditionally" in order to make a model. And by "translate" I mean "process through your mind/brain". It is implied that if a human being translates something, that it is being interpreted by his mind/brain.

     

    P.S.

    I have become "the devil's advocate" here so that there IS a nice balance of OPINION!

  12. I don't know Vern,

    It would take quite a while to render that out don't ya' think? The cookie-cutter ones are better at blocking the dust particles, they are just like windshields... so actually it wouldn't matter if the normals are facing the wrong way.

    Very nice job Yves, they look real enough to me, to be able to block any dust.

    RJ

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