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Hash, Inc. - Animation:Master

totlover

Craftsman/Mentor
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Everything posted by totlover

  1. Okay it took me longer than i would like to admit on figuring out to navigate your website. So i eventualy found the tutorials and i realized how i was installing the directX exporter was completely wrong. But from the looks of it everything should be working out soon I just need to purchase Ultimate Unwrapper and i'll be good to go. Thank you very much, and especially the tutorials! Great help.
  2. [quote name='Fuchur' post='364680' date='Feb 1 2012, 10:52 PM Have a look at my signature... you will find tutorials on the subject. See you *Fuchur* I am going to try what Paul said about Ultimate Unwrap. But i am having troubles with your .x exporter. I put them all in the .hxt part of animation master but whenever i click the export it says its trying to open a file rather than export one.. do you know what i did wrong? Im using v.13
  3. Well me and my friend are working on a game idea and the program im using to code with is Unity 3d. I can export models succesfully to 3ds Max files to import into Unity which is great to know because animation master is what I am good at. My first question however is, Is there any way to export animation files from animation master into any other file types that i could possibly use? And i am going to post all the things i model in this topic so you guys can see all of my progress! This first picture is What the game style will be. Legend of Zelda Wind Waker is the inspiration. And if anyone saw me post this first turtle i made in another topic. I completely redesigned him today to fit in with our style we are going for. So here is the comparison. New guy is on the left. No eyes yet tho And here is his running sequence. Or shall i say first attempt at running sequence. animationsequence1.mov
  4. Okay this guy is not part of this project but he fits in the description of Animals. Me and my friend want to make a game. Well it will be friends. Who knows how it will go or end up but this is the main character. I am done working for the day but I just wanted to show this guy off. Im pretty proud of him so far.
  5. Well it wasnt hard to make this guy. Before changing my cow head I snagged a copy of it. I still made some modifications as you will notice and the body and everything else was done specifically for this. But yeah here is my dog! These guys are real fun to make
  6. Okay I shaped the head slightly different and then added cow things to it. How does it look now?
  7. Do you or does anyone else have any pointers for what should be done to make it more cow-like. Because I definitely see that and had been thinking it a lot of the time. And I had planned to do connect those points when I was modelling but I guess it just slipped my mind. Thanks for pointing that out to me.
  8. I got an idea the other day to make animations involving a bunch of animals. Its going to be a completely random set of clips of a bunch of different animals doing anything I have thought of. Me and my friend always come up with [what we think] are hilarious ideas and i figured i could implement them into an animal rather humans. So today I figured I would start with an animal and figure out a look of my own. And the original idea was to have them look Almost as if claymation but done in CG. Tell me what you think of my progress from today. First Animal: Cow
  9. Here it is . Youtube Safe upload so some posters and stuff are blocked out. You'll notice the grey boxes. But this is it. First people to see it! there are some weird glitches in the scenes at the beginning. There was nothing i could do about it.
  10. Well everything involving animation master is about complete. My last 42 second animation of a fly around inside the arena is rendering but that should about do it. Then I have a little more editing to do and my friend will be finishing up some music for it and it will be good to go. I am very pleased with what I have so far. This is a screenshot from what I am rendering right now.
  11. I am very close to being finished sorta. Few more clips for some characters then its off to editing. But i thought i would share this clip with everyone I dont feel like putting them all up however.
  12. I dont want this to offend anyone its just we always joke our cousin about being homosexual when in fact he is not. But for halloween at school he went as Woody from Toy Story. He is 17. I am not letting him live that down. Someone should have made fun of him. That is where i come in And others.
  13. Well school has started. I am attending the Art Institute of Atlanta and my first semester just started and I already love it. But its still no excuse for why i have not been doing my stuff for thanksgiving. So now i am bout to start working hard on this to get it finished so maybe i can do some decent editing in the end. But here is a screenshot and two rendered clips of the individual characters introduction scenes. this one.. one of my grandpas does his hair before putting a shirt on.. always has.. and his wife puts his shirt on over his head in the morning. and one of my aunts makes fun of this so much so its in the video.. this grandpa is the "chuck norris" of our family. he is the man and can "do anything" ha.
  14. This is the first I have heard of action objects what are they for and what do they do? And slight change of pace either way. The hallway is pretty much being cut from the project its causing me way too many problems and I need time for rendering if I will even be able to. So instead of going door to door I am going to show each person's inside joke scene intro clip from a 'security camera's' point of view and put a filter to make it look recorded.. so quality of render wont matter for this. This is a look at the first thing I have done for this method. still needs animating done obviously but this is just where i end the day.
  15. Does anyone have an Idea as to why my scene will not render at all? It always stops at a certain spot on both my lap top and desktop.
  16. No it is in a totally different project with nothing from the previous one.. The Entire set is one model however.. And consists of 18000 patches.. I do not know how it got to be so high. I think i am going to be splitting this up into a bunch of different models and then reducing the patch count a lot. :::EDIT::: I just noticed each one of the chairs is 600 patches.. im going to make them way less quality.. but i'll put the model up for anyone who wants it. its fairly decent and if in a somewhat closeup shot it would do someone help maybe. metalchair.mdl
  17. Appreciate the suggestions Rodney and Chris! I am definitely going to need to spend some time on lighting.. Probably will just spend a whole day on that once all of my animation and modelling is done. But Here is the second part of my video. Its going to consist of a child carrying a camera through the hall and walking door to door and when it opens you will each of the contestants for the tournament and they will be doing their own quirky thing or inside family joke. But I have constructed the hallway that I am going to use. Minus something in the corner in the far end of the scene. And this also makes a left turn to more doors. 23 total doors i believe. But this lighting is pretty memory intensive.. plus the probably too high of patch count i have right now. I never got to do an actual render it just pretty much froze so i used render lock mode until it finished.
  18. I am going for a sunny look but I just want it to be somewhat realistic lighting. I am still trying to figure out lighting it is quite the bugger. But what I just did was somewhat a decent look and that was a very big klieg light casting shadows then turning up ambiance on the objects and I got this. It also cut the render time down a good two minutes.
  19. Well I have just about finished up the first two minutes of footage for my video. This is just the fly through of the town and showing off the arena (image below) and i just have a few more camera tweaks and some model adjustments and it willl be off and ready to be rendered.. Which is a problem because its going to take a very.. very long time. Plus the fact that i am going to be populating the second part with people because they are all outside of the arena waiting to see the "Main Event". Then I have individual character scenes to do which will probably be anywhere from 10-20 seconds apiece.. And I have twenty plus characters to do. Oh fun. But yeah this a screenshot of the arena entrance. And uh any ideas on large areas of grass that is simple to do without putting like 300 stamps of a decal on there. im messing around with just material roughness right now and it may get the right look. And yeah my lighting is now all whack again so i am going to have to redo it all once again, cause now that i look at it.. there is too many spotlight spots and shadows are not realistic. EDIT: here is a new screenshot
  20. Is there a way that you can make a certain model just lit up without using lights in choreography.. Like say i have a cloud skybox towards thing in the sky and I want it to be lit up without having to light it with my lights.
  21. This will more than likely look a lot better with improving the lighting, plus all the shrubbery and wotnots that I will be adding to the area, but yeah this is where the next part of the video will come to!
  22. Today's another street. the house ones in the back are more fillers as the camera will not go down that street you can see. it turns right here
  23. Todays Updates: another block done: [final lighting will improve the look] i tweaked the lighting a little bit.. im going for a certain look i think and i am getting closer to what i want it to be i am gonna make the bushes not so much the same looking either and my trees may need a little changing up. but we'll see
  24. Thanks for all the comments so far everyone! I am home visiting the family for the weekend and most weekends until school starts. But I will definitely be adding a whole lot more to the city and other things through out this week. I have never been so anxious to get back to work on something. I am really liking what i have done so far for this years video.
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