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Posts posted by Ravager
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Did you check [ALT+4] if the constrain-relations are ON?
yes, and still a no-go. it must have been somehow deleted or removed, can you still give me the list of the constraints so that this might become fixed?
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you know the last post i made, "feet?", it had questions about the legs following the feet and stuff. this time, i imported the "2001 Skeleton", and stuff, after a while, adding all the flesh and stuff to the bone, it worked fine. just now it has seemed to have forgotten the constraints to the bones, and it wont move with the targets. can you tell me what constraints go to which target/bone?
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Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM?
no, can ya post a link?
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is there some way to generate water or liquids to make a stream or fountian exe, like a sprite, only in water form and not "particles"?
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im not sure, how do you get there?
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there is one bone in an action that i want to change by copying and pasting the action to the single bone, but instead, it pastes the entire action to all of the other bones, is there any way to make it so that it only pastes the action to the single bone? thx
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ok, i got the lip poses for the character but now what? how do i make it so that it will put the poses on the dope sheet automatically? i used parts of one character that had lip poses, yet i can't delete them in the pose slider box. i tried to make new lip poses for the new character, but it's alaways using the default ones and not the new ones i made, how can i make the new lip poses the defalut poses?
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um, could you say what the name of it is and what category it's in? thx
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how do i make a completely different character (just made) do that timeline and talking thing, like " can you say that?"
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thanks, and, by the way, i got a new gun done. the plasma caster(aka plasma cannon), from all the PREDATOR movies, including AVP.i decided not to bother with the dreadlocks since it was just a demonstration.
[attachmentid=22868]
vid demonstration
[attachmentid=22869]
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sorry, i liked bright blue and dark blue. anyway, is this what you mean? is there a way to make the particls going up "follow" the blade, without stiff lines? i hope you know what i mean
[attachmentid=22846]
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you need to learn particles....i'll try to find some links. till then try messing with sprites. and the blade still looks kinda round. and like i said make the handle kinda like an "s" when you do that it makes it easier to swing and hold. also it looks kinda small, make the pole longer.
sorry, i don't know what you mean by sprites.
and is this what you mean by s shaped?
[attachmentid=22828]
i'm also not sure about the round blade, do you mean the width?
[attachmentid=22829]
thanks for the help so far, looks better already!
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sorry man, its just so....average. and yes spikes would be nice, hey maybe you could make it a tri-sythe, know what i mean?
uh.. no, i dont. ive never been one with a big IQ. and where do ya want what? it seems that i need ideas for it.(duh)
[attachmentid=22809]
ok, i got another model done, the stardisk, from AVP.
[attachmentid=22810]
actvate/deactivate
[attachmentid=22811]
spin in the air
[attachmentid=22812]
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oh come on, you gotta do better than that now....make more deadly. ;}
errr...... what do you mean? add spikes,detail, or what (i need your frank opinion) ? anyway, i got another model done, called the Glaive, inspired by Predator: Concrete Jungle (game), the game had perfect detail, gore and sound effects, everything else stank.... well, thats my opinion.
[attachmentid=22743]
[attachmentid=22744]
(activate/deactivate)
[attachmentid=22745]
it glows in the dark!
[attachmentid=22746]
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yea, it does seem a little weird, probably because it is mainly flat... i'll try to fix that later. for now, i got two new models done.
the predator remote bomb
[attachmentid=22598]
vid demonstration (activate/deactivate)
[attachmentid=22599]
and the predator speargun
[attachmentid=22600]
[attachmentid=22601]
the speargun has 1 clip per gun (the little box attatched on the bottom) which have 305 spears(i refer to them as bullets) per clip, at least for my model. the spears or "bullets" look like this:
[attachmentid=22603]
look familiar? yep, the "bullet" is from the movie, PREDATOR 2
here is a close up view of the ammo clip
[attachmentid=22604]
vid demonstration of speargun (activate/deactivate)
[attachmentid=22602]
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well, i did the advice on the magnifying class one, and it looks all blury( i use it for a sniper rifle scope). does anyone know how to make something appear at least 3x larger by looking at it through a model (or patch) without looking blury like under a magnifying glass? (hope i'm not being complicated) NEVER MIND FIXED
one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again.
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cool, is there a different setting for a sniper rifle scope?
object collisions?
in New Users
Posted
is there any such thing as an "object collision" for a bone? if there is, can you tell me how to do it?