sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Luuk Steitner

Hash Fellow
  • Posts

    623
  • Joined

  • Last visited

Posts posted by Luuk Steitner

  1. If you don't get it to play from the first frame save your project, close it and reopen it. (actually that is where the problem is) once you have reopened it the play range in the movie properties is set to 0. I don't know why this happens but it does. Maybe because this setting isn't available until you reopen.

    Go to the movie file in the PWS and set the play range to the actual length. It should play normal now.

  2. You can do it Nancy's way but still it's always good to learn expressions :)

     

    If you add this expression to your ambiance setting it will blink: If(Sin(ChorTime()*10)>0,1,0)

    The '10' stands for the speed, if you increase that number the speed in increase.

    The first '0' is the range the sin function runs from -1 to 1 so if the value is 0, the light will be on 50% of the cycle. If you want it to light for 10% of the cycle the expression would be: If(Sin(ChorTime()*10)>0.8,1,0)

     

    I hope this is clear enough ;)

  3. I once had a problem like that with one key frame. for some reason it was a bit out of line with the time line. Something like 2:13.87 while it should have been 2:14. I wasn't able to delete this key frame from within A:M. I don't know exactly what caused it but I think it has something to do with the strange way A:M uses to save the frame tags.

    There is only one way I know to fix this and that's to open your project file in a text editor and manually fix the problem. But if you don't know how the A:M prj structure works that won't be an easy thing to do.

    Do you have many key frames that needs to be corrected? If it's not too much I can give it a try to fix it. I know the file structure pretty well.

  4. But alas, once I had two sound files being controlled by expressions at the same time, the sounds were constantly breaking up as they played, even in the rendered animation. I couldn't seem to solve that one!

     

    That's too bad. I hope they get the sound working better in the coming updates. I always had trouble with the sound in A:M. But onces it works you should actually have an option to change the pitch of the sound by expressions. That way you can create a doppler effect and it will be much more realistic. Maybe that could also be done using different sound files with different speeds. It's worth a try I think.

  5. I rendered out an animation with the spray moving around. The problem that occurs is that the water divides in stripes when the direction of the spray is moving to fast. Adjusting the settings didn't seem to help.

    Maybe anyone know a way around this? It seems to me that the emission code needs to be changed for this, but there might be an easier way to solve this :unsure:

     

     

  6. well, I have done some experiments on this and came up with some results that might do the trick. I already send the files to Erik, but I'm posting here for if you guys want to see the result:

     

     

     

     

    if someone wants to have the project file just let me know

×
×
  • Create New...