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Posts posted by Kelley
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I guess you didn't see my post from feb 16.
I did see it, but in my ignorance, I was using the CTRL key instead.
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Pressing the function key (fn) and the print screen (prt sc) at the same time doesn't work?
B'Gawd! It does work. I've been using a computer since '94 and this is the first time I've ever used that key! What else does it do?
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Kelley, are you on a desktop or laptop? HP?
HP for the desktop, Compaq for the Laptop.
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In case you are still interested:
Thanks much. I'll give it another shot.
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I always thought you had to push ALT/PrntScr at the same time.
'Must be a good deal of variation in how OEM's set up their keyboards. ALT/PrintScr isn't working on my laptop [COMPAQ] and just a regular 'PrintScr' does it on the HP desktop. However...The Snipping Tool is definitely the way to go! It's in the Accessories section in the Start-Up Menu. Thanks again, Ken.
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Irfanview is my preferred program.
I downloaded Irfanview. Apparently, this program does everything. But all I want is 'Print Screen'. Without reading through all the topics, FAQ's and other documentation, can someone just point me to Irfanview's version of 'Print Screen'? Thanks.
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This should do it. Thanks.
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This is something I'd like to experiment with. Any chance you can delete all the objects/images in the project and save as the project (after embedding all) and then post it here?
I take this to mean that I'll be deleting the models, and their textures, and just sending on the lights themselves as they stand?
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If you change all the settings in the master rim light, then they'll have to be the same. No?
'The Master Rim Light'? I'm assuming you mean the one in the Objects folder? Here's two shots at it. I set the values in the Objects and then pulled them into the Choreography. In the first, the Rim lights and the headlights overlap in order to get rid of the dead space between the model's headlight and the beginning of the light cone. In the second, I re-sized the Rim lights so they did not overlap at all. In the last we get to see the the full effect of 'Volumetric Light Hell". Not only do the truck lights not match, but the light from a motorcycle [the MC is turned off] which has always been a soft volumetric, has erupted in 'full glare/burnout' and another overhead light, which I do not recall being volumetric, has become so. [in this shot, it's cropped out at the far left] I'm probably mis-remembering, but I include it to show how the lights can differ from each other, and change from one day to the next. Not always, but often.
Is it possible, by 'Baking All Actions', to fix the value on a light and re-use it?
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I'm trying to make headlights on a truck using two Rim lights. However, to work, they need to be Volumetric lights so I can see the projected light cones. From the moment I turned on 'Volumetric', they were out of sync. I cannot get the light on the left [our left] to throw a beam as far as the right. Last night the left looked more like a yellow plastic cone and the right had dark banding in it. Both are more well-behaved this morning. I'm looking for something like the light on the wall [streetlight] which, in itself, is was an adventure of chasing numbers. Seems even the size and shape of the Rim light has a huge difference on how the light projects.
Is Volumetric lighting an effect generated on-the-fly? Is there a 'seed number' involved. If so, and I get a light that I like, can I 'Bake All Actions' to fix it in place? Can it be then saved and re-used?
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Thanks very much. We'll track it down.
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Two of my favorites for the PC are Irfanview and Wink. (but there are many out there)
we looked on downloads.com and couldn't find it. Could you give us a link to the program?
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Usually it does. But on my laptop, it doesn't. I try to 'paste' into the Paint program, and nothing happens. Does A:M have an internal way of saving screen snapshots?
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p.s. I only have 1gb of ram.
All that...on 1 Gb? You must be moving 1's and 0's by hand. But your main point is being implemented as I write: duplicate Choreo's and delete everything that the camera won't see in the current shot. Thanks.
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The Whippet Tank just got its textures back. Time to bring it on stage.
EDIT: Here's a test clip with the new treads for the Whippet Tank.
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Do they have an action on them?
On the self-propelled guns:no. Not the armored car either. The troopers: yes.
But Vern...what you're saying really sounds right. I notice that I start getting 'untoward results' [otherwise known as 'wierd s***'] happening on a rising curve as the number of models in Objects goes up. As the number of instances in the Choreography grows, as the amount of time goes up for screen refreshes, screen renders, changing views, etc. I can feel the system straining to drive A:M. [part of this will get solved in the coming week, as I've just oredered parts to build a PC tailored for 3D: fast, Blu-Flame screamin' everything with 4Gb RAM] But holding down Choreo. size...it'll take forethought, but [i think I can. I think I can.] and Folders...definitely. I twigged to this as a way to manage the incredible number of Groups that some models get. [all those unnamed color chips] This would be a way to store multiple sections of street, all house on the left side, then the right, then the lighting. Thanks.
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Is their "Active" state in the properties window set to "OFF"?
Sorry guys. My Bad. The models aren't disappearing, they are defaulting to the 0,0,0 position. [which, in itself, is weird enough] My town model started at near 0,0,0, but now the action is taking place at closer to -2200 on the X and -800 on the Z so when I highlight the object in the PWS, it's off the screen. Still...anyone else have this happen?
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Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
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I had something like this happen to me....
Looks like it must be the Pose Sliders. I deleted the shoulder boards on both troopers, and the choreographys updated instantly. 'Guess I'll go back and delete the Sliders and re-build.
EDIT: It was the "AHH" slider. I deleted while watching the Choreo. window. Once I deleted AHH, the model updated instantly.
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Here's one of the Ping-Pong balls right now. When I originally built the MG gunner, his mouth was supposed to be slightly open, which was not a problem until it comes time to try a little lip-sync. Now, the test sentence ["I'm gonna transfer outta this outfit."] starts with the mouth in an "AHH" shape and returns to it when the sentence is done. Not good. So I went back to the model and closed it. The problem is that something is stopping the model from updating in the Choreography . The mouth remains open, both in "UPPER STREET" Choreography [which you've seen in this thread] but also in another [Choreography 1] with only the two troopers. I've deleted, and re-installed the character. I was [am] suspecting something in the mouth Pose Sliders which were built over the old head and may be remembering old CP positions. But I opened the last one [the UUU sound] and the mouth's default position is the newly modified face with the first keyframe at 00:00:00 and 0%. Any thoughts?
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-Great stuff Kelly, it's all coming together nicely -
[LOL] Over on this side of the mouse, it seems more like an arm-load of ping-pong balls, but Thanks, all of you, for the support.
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my entry in 11sec march/2009
in Work In Progress / Sweatbox
Posted
Outstanding dog. I want one.