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Hash, Inc. - Animation:Master

Kelley

Craftsman/Mentor
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Posts posted by Kelley

  1. Something is seriously wrong about the way your rig is installed or the way you are using it.

    Some significant misunderstanding about using the rig is at work here.

    All strong possibilities, for which I'd welcome a solution. Is there an easier, or at least a more intuitive, rig that you would suggest? Baring that, a good tutorial on IK? And are you telling me that in an IK chain you can move the Upper Arm without the Lower Arm and Hand flopping about? Oddly, fingers aren't affected. They stay as they were posed.

     

    However; while we try to solve the big, conceptual problems here, my immediate problem is howcum the last two digits on the thumb [gun hand] won't move?

     

    EDIT: Just did the obvious...checked your tutorials. Printed out the D. Rogers text. Your video looks good, but I can't get the volumn up high enough on my monitors to hear it.

  2. delete the locked keys - it does not appear as if turning on/off helps

    (not sure why you are using lock ik either)

    Nancy: My reasons for using the lock is because my past experiences with IK have left me chewing the carpet in frustration. Grabbing a hand or foot and trying to push/pull it into postion is like trying to shove with a wet noodle. And if it gets close, but needs tweaked by swinging the elbow in just a tad, then parts lower on the chain flop wildly about, thereby undoing all the careful push/pull work. Foot targets start out centered on the ankle, but always drift farther and farther away until they're useless. Targets, Balance Base Rigids [and other similar] I understand only dimly beyond their descriptive names. How they work and why they should be necessary is terra incognita. For a while I used The Set-Up Machine 2, but that simply exchanged one set of puzzles for another.

     

    When I discovered the lock it was like a small 'eureka!' Now, when I begin to build an action, I start by locking every bone I can and as a result, I usually make the simplest skeleton I can. In this case, I tried to adapt the 2001 rig because I was/am having trouble making a Run action. So I thought I'd put it in a character and use the Run from the A:M CD and tweak the keyframes in the action until I had what I wanted. Turns out to be the long way 'round.

     

    mtpeak2: I use the 2001 because it's in the library. What rig would you suggest? 'Ease of use' earns high points. Deleting the Relationships folder did the trick, but the last two digits in the thumb/hand holding the MG still won't move.

  3. I am trying to re-rig a character, and for the first time, [when making an Action] I find bones that will not rotate, or will rotate on only one axis. For example. In this instance, the arm on the right side of the pic. will move only fore and aft on the Y-axis. I can't move it up or down. On the other side, I can get the base of the thumb to move, but the two other digits won't. I can't even get the "rotate" symbol to show when I move the cursor over the bone. I have the bones 'locked' since I rarely use IK. I've tried IK both ON and OFF. I've unlocked the bones, but instead of moving in the screen plane, the arm section twists and spins around.

    TUBBS.jpg

    LOCKED_BONES.prj

  4. Is there a reason those patches aren't part of the same group and therefore receiving the same color?

    That's part of the mystery. It's the first time I've seen it happen in colored Groups. I've had bands of patches go white at the border between two groups. I guess the CP's get confused as to which Group they belong to. But I've not seen holes happen like in the DH-2.

     

    Fuchur: I do keep the Draw, and Views, toolbars out. Couldn't live without Views. In the Draw toolbar, Show Decals is always checked.

  5. I think you will have to reapply the missing stamps.

    Yeah, I think that's it. I'll try thr CTRL_D method next time it happens [ I've already re-applied the textures this time] but I don't think it's a matter 'Show Decals' being ON/OFF. It's some stamps, but not others.

    I'm attaching a pic. of the DH-2 with color [procedural GROUP>SURFACES colors] missing on some patches. Look at where the missing patch color cuts into the decaled insignia rondel.

    TEXTURES....jpg

  6. (couldn't think of a good 3 or 4 word description.)

     

    I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?

    Untitled_1.jpg

  7. Cool! GREAT story material... So, do you plan on doing a reenactment of the battle? Or maybe a synopsis?

    No, no reenactments. Time to move on. There's no more that I have add to this moment in history [which has been mulled over by lots of good writers.] Though it would be cool if I had a good dramatic shot of the terrain where it happened. But that would be asking a lot. I've got two animations in the works...and there's this little voice inside that says stayfocusedstayfocused...still, the Voss/McCudden fight has great appeal.

  8. Here's the results of the weekend. Everything's pretty much done now except for a pilot in the DH-2. [no small detail, that] But all the wires and such are on it and...ah...just noticed that the holders for extra Lewis gun drums outside the cockpit are missing. A fuel tank on the upper wing...my Gawd! Is there no end to it?

     

    The planes are positioned at the cross-over point in a 'Rolling Scissors' though I don't think they called it that at the time.

     

    John: no smoke this time. No flammers. Hawker and von Richtofen duked it out for for a very long time. One source said 35 minutes, which I find hard to believe. Ten minutes being an eternity in dogfights. In any event, the two were well matched and neither could get the upper hand until Hawker, realizing that he was nearly out of fuel, made a break for his own lines. He was only 50 yards short when von Richtofen got the angle on him and killed him with two rounds, one striking him in the head. Ironically, only seconds later, von Richtofen's guns jammed.

     

    The background photo is from a book called "Chesapeak Bay From the Air". Or something very close. It's been a while.

    THE_FIGHT_01__J__.jpg

    THE_FIGHT_02__J__.jpg

    THE_FIGHT_03__J_.jpg

    THE_FIGHT_04__J_.jpg

    THE_FIGHT_05__J_.jpg

    THE_FIGHT_06__J_.jpg

  9. I don't think Kong was a mountain gorilla, though I could be wrong.

     

    Silly me...You're right! He was probably from New York or Hollywood...Don't know what I was thinking.

     

    Here's link to lowland gorilla pic -

     

    http://www.solarnavigator.net/animal_kingd..._stern_face.jpg

     

    link to King Kong from movie (2005): (higher forehead - more hair)

     

    http://upload.wikimedia.org/wikipedia/en/6...g_bigfinal1.jpg

     

    Here's what he looked like in 1933 - more old fashioned gorilla (without his zoot suit)

     

    http://www.imdb.com/media/rm110987776/tt0024216

     

    If you're trying for stylized - then it's whatever you want him to look like. Your version looks like it's aiming for realistic (to me).

     

    No links to Hollywood gorillas?

  10. The color is supposed to show thru - the bump map just makes ...er... bumps - based on the greyscale values - black is indent, white is raised - neutral gray - no bump

    I don't mean that the Red shows through, but that the b/w grayscale is showing without creating the ribs. The map used to create the bumps should not be seen. Should it?

     

    It's *possible* that the shading is fooling you, but no... a bumpmap should not produce any change in the color of the patches it is on.

     

    After you are SURE that map is changed from "color" to "bump"... save, restart, reload. just to try.

     

    However, for features as big as those ribs, modeling them explicitly is the way to go. Ought to be easy with splines.

    Mea Culpa. Instead of making the Wing Red color, and the Bump, as a pair and putting them into the same decal container, I applied the "Bump" as a seperate decal. No wonder the grayscale shows. Sorry.

  11. In my new scene, i am made a character, and a car, please could some one explain the best way on how to constrain th hand the steering wheels and the car to a path.

    As in the hand in the steering whels has to be in ciclar rotation.

    any help please

    Sounds like a job for "Kinetic Constraint" Check the manual for "The Door Is Stuck" tutorial.

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