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Hash, Inc. - Animation:Master

Kelley

Craftsman/Mentor
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Posts posted by Kelley

  1. Um....that happens with me when I switch to DirectX in the options. I only use Opengl. Could that be the problem? I doubt it's the copy of AM.

    Upon checking, I find that I was using OpenGL, so I switched to Direct3D v8 and got about a 25% improvement. That still leaves me staring at the wall during the other 75%, and if I get impatient and try to noodge it forward with extra clicks, Vista just shuts A:M down.

     

    In any event, I ordered another copy of A:M this morning [with overnight delivery] so I should be up and running by Monday or Tuesday. This way I can use it with my laptop when I leave the house or have long renders that will tie up the desktop box [since the downloaded upgrade cannot be moved.]

  2. As if "3D writers block" were not enough, the universe has just decided to up the ante: A:M, which has been acting a bit 'off' since I upgraded-by-internet from v.13 to v.15, has finally gone over the edge.

     

    Lately, every action, or, click-of-the-mouse has been followed by a 5-10 sec. pause, then the image area [e.g., the whole Choreography window, tho' Tool Bars and PWS, Properties, etc., remain] disappears and goes grey. The Vista blue [i'm thinking] circle appears and the program thinks for another 10 sec. and it all comes back. Then I move the mouse, and it all happens again. Then I get the mouse over the image and carefully click on an object. If nothing disappears, I try, and fail, to move it. Then it all happens again, but when it re-appears, the object has been moved. At first, this has happened when I've had the computer running all day. In the last week or so, it's taken less and less time to get there. As of yesterday, I could shut down for a few hours, then come back and work for an hour or so. This morning, nothing. Which tells me that it's not my video card that's overheating.

     

    The upshot is, I'd appreciate it if someone could take over the street model while I get a new copy of A:M V.15 and do a fresh install. THanks.

  3. I'm stumped. I keep looking at this and saying [on the one hand] 'I think it's working', but, [on the other] it's not...and I'm not sure how to bring it together, or what it needs. At this point KAAF [Kelley Avoidence/Approach Factor] kicks in and I'm hip-deep in the swamp. At times like these, the more indecision I harbor translates into "the more time it takes to dive in and bring it to some sort, any sort, of conclusion".

     

    So here's some pics., [not much different from those already posted] and the .prj.

     

    Suggestions are ernestly solicited.

    STREET_COMPOSITE_01.jpg

    STREET_COMPOSITE_02.jpg

    THE_KING__S_CORRIDOR_02.prj

  4. Paste Mirror depends on very accurate symmetry of the bones and having the key filters set exactly right.

    Thanks, robcat. 'Key Filters', you say? Another concept to be "wrassled" with. Could you point me to a text, or discussion, on Filters? Thus I will be forearmed for my next attempt.

  5. 2001 rigged model: Hilight the main relationship folder (under the groups folder) and hit the delete key on the keyboard.

    mtpeak2: Thanks. It would seem that the 2001 is finally installed. "Hi-lite and use the Delete key"? Never saw that one coming. Seems every time I have to change something in the PWS, I have to right-clik and make a choice from a Dialog Box. So I right-cliked, and chose Delete...it being the only choice offered. How foolish of me.

     

    The other nice thing is that I, at last, can do a 'paste mirrored'. Periodically I attempt it with one of my home-made rigs. Never works. Can I asume that 2001 or Squetch is mandatory in these cases?

     

    Thanks again.

  6. Relationship folders have to be dragged onto the model name.

     

    TSM 2 works in v14, so you should try it in v15.

    I did drop the folder onto the model name. Nothing happens. Can it be because there's already a Relationships folder there? [which I cannot delete]

     

    In comparing the contents of the two Relationships folders, I see that while the bones in the [newly imported model] 2001 Rig have question marks before the bone name, the Bucky Bugg bones have a 'bone and folder' icon before the bone names. Is this because the Bugg bones have CP's attached to them?

     

    I installed TSM2. It seemed to go well. But when I right-clik the model to get to Plug-Ins, TSM2 does not appear in the list like it used to. [i did do a re-start] Any ideas on how to shake it loose?

  7. First, I checked the Anzovin website. According to them, The Set-Up Machine 2 [my version] is, in fact, discontinued and worked last on [some builds of] A:M v.13. Since I'm now on v.15, that's that. Pity.

     

    Moving on...I opened the 2001 Rig as a new model in the Bucky Bugg .prj...but the Relationship folders cannot be dragged from one to the other. Neither will they delete, although 'Delete' is shown as an option when I right-clik the folder.

     

    So...I moved the Balance bones to the fore. And I went through each sub-folder in Relationships and changed the numbers.

     

    I see the ArmIK and LegIK in the Rig>Set-up folders. Each bone in these folders has a question mark icon prefacing it. Does this mean that the On/Off state is not yet set?

     

    How does it look now?

    BONES_QUESTION.jpg

    BUCKY_BUGG__.zip_.zip

  8. I've got Bucky Bugg nearly done. But the Foot Controls don't move the feet in the Action Window. Someone posited that I don't have the LegIK turned on. I'm sure this is somewhere in the Pose Window, but can't find it. Can someone point it out?

     

    Second, could someone just take an over-all glance at the 2001 Rig installation, and tell me if I've missed anything else?

     

    Thanks much.

    BUCKY_BUGG__.zip_.zip

    BUGG_BONED.jpg

  9. OK. Here's the first cut on a Gaudi-looking City Street.I think it has real possibilities. The sidewalks were left broad for a series of gaudy-Gaudi umbrellas for stalls and kiosks. I'll dummy up some for the next iteration. There'll be thin bridges arching over the street connecting the two city walls. Floating globes. [city lighting] and all the spaces between the condo-apt. modules HAS TO BE filled with exotic looking jungle foliage will fruits and impossible blossoms. How about some of the fractal vegetation?

    GAUDI_01.jpg

    GAUDI_02.jpg

    GAUDI_03.jpg

    GAUDI_04.jpg

  10. I am, at long last, trying to install a 'real' rig. I have, in the past, limped along with a home-grown collection of Bones that allowed me to pose characters and even make some actions. These home-grown varieties are what I had always imagined Bones to be before I ever got a program that actually had the capability. They look much like a human skeleton without, of course, things like Balance Base Rigid, Foot Targets, Balance Point Rigid, etc.

     

    Would someone be kind enough to look over the 2001 installation I've done on this model?

     

    First, the Foot Targets drift away from the mesh when grabbed by the cursor. I'm told, [via a thread in WIP] that the Leg/Foot IK is not set. I suspect it's in the Pose Window, but d'mned if I can find it. I need a solution to that, and I'm sure there are other things that I'm unaware of.

     

    Another comment made in the above-mentioned thread was "Your foremost problem is that you've chosen the 2001 Rig."

     

    Is it generally accepted that the 2001 has problems, or should be avoided? Thanks.

    BUGG_BONED.jpg

    BUCKY_BUGG.prj

  11. Well, it's not quite as simple as that. The splines need to be "layed out" properly.

     

    Thanks, Ken. Another whole aspect of A:M about which I am wholly ignorant. Seems like this is something that has to be factored into the model before you start, or, at least, as you go, as opposed to applying it as a 'fix' at the end.

     

    Perhaps as I explore Nancy's Gaudi suggestion I can side-step the issue. Gaudi didn't use a lot of right angles.

  12. ...If we want "Ornate", "Over-the-Top" and "Extravagant", we should...

     

    Hmmmm. Not drinking enough of my own Kool-Aid? OK. Points well taken. These were early days attempts, and I settled on a Toudor-ish middle-of-the-road look since it is so common to fairy tales.

     

    Gimme a day or two and I'll massage the basics.

     

    Some/(all?) of the edges seem to have razor sharp edges. If we did use them, we'd need to adjust the biases on those.

    Indeed, they are just cubes. You can create bevels by adjusting bias? Cool.

  13. I've started to work on some of the details of Jinxland castle. First, the landing field where Capt'n Bills balloon arrives.

     

    Before getting too, too involved, I want to post the buildings that have been sitting in a folder for a bit. Noye the section I chopped out of the main castle. I'm putting some buildings along walls, [not too many] and parking several balloons, and a few coming and going.

     

    The red squarw is where there will be a gate into the castle proper. Enter there, walk a modest length street, [Pic.#2. The street should be narrower with a stone wall on both sides, but still open to the sky.] and arrive at the main gate where Bill has his conversation with the guard.

     

    Give me some opinions on building style.

    LANDING_YARD_02.jpg

    EL_CAMINO_COLORED_01.jpg

    TUDOR_01.jpg

    TUDOR_02.jpg

    TUDOR_03.jpg

    TUDOR_04.jpg

    TUDOR_05.jpg

    TUDOR_06.jpg

  14. ...as she does have flowers in her headdress. And they are very extravagant...

     

    Ooops! Shame on me. I took a quick look [at the three small pics] and did not go for the larger view. Very nice indeed. Like water lillies with orchid colors.

  15. First problem, you installed the 2001 rig. :D

     

    As Donald Rumsfeld once said: "When you need to rig a character, you go with the rig you have, not the rig you'd like to have".

    Well...something like that.

     

    So...what's wrong with the 2001 Rig? And what should I be using? And where might I find it? I mean, there may be slicker, more complex rigs, but are there any real minus's with the 2001?

     

    I think I've corrected the alignment problems. Couldn't believe that the Foot bones would point straight down, but I checked a few books, and a downloaded tutorial on the 2001, and sure enough!

     

    Then, where do I set the IK to ON? I see a Lock IK in the Properties, but the A:M2002 Guide says that's not it.

    FOOT_TARGETS.jpg

  16. Ken: The landscape is looking like it was slowly eroded out of a block of taffy. Could we get a more hard-edge look? I'm attaching two scans from a book on the making of "Open Season" They designed some really good looking rocks and mountains out of very simple shapes.

    BOOG__S_WORLD.jpg

    BOOG__S_WORLD_02.jpg

  17. Looks great so far. What's that tower looking thing beside the path by the steps?

     

    Machine shop. Or...a storage shed. Office? All the buildings are soft, globular shaped, and can be whatever we want them to be.

     

    If you'll notice, in the sketch that shows the main office, there are bubbles rising from the roofs. These just 'sorta happened' as I was drawing and the thought was that the whole building was a quasi-balloon, with these 'lava-lamp' globs slowly forming and rising, and as they rise they get more and more transparent, so that twenty or thirty feet above ground they vanish altogether. Or, like bubbles rising through water, they break up into progressively smaller and smaller pieces as they disappear.

     

    Just a thought.

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