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Hash, Inc. - Animation:Master

tido

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Everything posted by tido

  1. Actually, I don't think we are that picky (I didn't show anything to get in) just ask nunsofamerica for a model to do and, if they don't like it (I experienced it) you'll have to do it again! lol
  2. hey guys, I tried creating more cp so the model would be smoother but I get this strange rough look PS the ear is now round. What do you think of the mouth? I really don't know how to do mouth so I tried something new. kinda look strange
  3. "The shape of the nose should be more organic" mario's nose doesn't look organic at all, it's just a big baloon... maybe the reference picture I was using is part of the problem: with my nintendo 64 emulator, I took screenshots of the head we can turn around at the begining... mario kinda changed since then
  4. LOL I dont have a problem with newbs, I joined a newb group because I am one. and, about the plugins you talked about, what could help me in that lise caus I really don't know
  5. what exactly do you mean by "very rough"? the eyes are very weird: the eyes are almost flat, I only gave then a small curve and, if I apply a decale on a flat eye, how will we make him look in any direction? If there is a way well I will change it... what do you mean by "the nose is side ways"? the eye brows are deformed-> I find the eye brows nice, I don't see how you can say that, the picture I showed barely shows them the eye decal bothers me greatly->lol you's right, there is no decal (I have texturing) btw, I already use copy/flip/attach I'm gonna try what you said about the eye, the ear and the mouth... about the plugins, I already checked that link but it doesn't seem of much help, any plugin you recommand most? also, I though a newb mario would have been enough considering that most of the ppl in that team are newbs.
  6. Guys, just look at this! I'm proud of myself, he's nice (tell me he's not and I'll smack you) any suggestion for improvement?
  7. You aren't able to attach it to an email? well do you have msn or yahoo messenger?
  8. Hey, Look at the new look of my mario! Complete new ear! (it would have been too hard to fix the old one) also changed the general shape of the face for bigger cheeks, new chin and complete new nose (I love plastic surgery) Plz, if you see me online, tell me to go study!
  9. I hope I dont have to introduce this character (if you don't know what it is, I might just stop modelling 3d) dont talk to me about the ear, very eary stage (so hard to attach to the head) and also some work to do on the nose
  10. I tried to fix the mouth some other way: what else?
  11. Hi, Actually, the CP you pointed is linked to something: and the cp comming fron the inside of the model is used to give an initial curve to the tooth and will not show at render (it's the lazy way to do it)
  12. Hi, here are the shaded wireframe view for the arm and tail. PS, I modified the tail
  13. Here is how Boo looks, tell me what I should change on him
  14. Hi, As I said, I wanted to do a Boo model (I'm not even sure you guys need it) here is what I started. Still much work to do
  15. Oh, I know do you want me to do Boo? (kinda very simple)
  16. Hi, I'm a AM newb but I've been working on 3d with milkshape3d (very cheap program) and programming games which I got bored to do so I wanted to do more 3d so purchased AM. Is there anything I can do to help in that project? I wanna start a character! thanks Dominic Michaud
  17. Shit, by the time I check back my topic, I had 8 replies! thanks for the help, I'll check out these links tido
  18. I don't know how to search for this but is it possible to create an animation in which there is an animated person filmed with a camera? Or maybe the oposite: an animated character in an animated real world. I saw a tutorial on having a model walking on a real road but the road wasn't animated. The background would have to be animated. If it is possible, could some1 point me a tutorial? thanks
  19. Thanks for the reply. If I use an action, can I modify it in a choreography to suit the situation. But, if I move the model's arm, it will affect following actions. Is there a way to reset the skeletal modifications at a different frame without moving all bones individually? thanks
  20. Hi, I'm new to animating and I wanted to know what was the best to do: create a bunch of actions we load in a choreography or create some actions and modify them in skeletal mode directly in the choreography to suit a particular movment. The problem I found with the second option is that, when we animate in the choreography, it also modify every following actions that we give to the model. I have another question about actions: How do we smooth the movment fron 1 action to the second one. I mean, my guy is walking and then stops to idle. How do we make the transition between walk and idle without creating a new animation between these two? thanks tido
  21. Hi, it may be sound stupid but I've been searching the help doc, the tutorial resources and the forum and haven't found it. I have 2 cameras in a choreography and I want to render it with the first camera for (example) 10 seconds and the second camera for 15 seconds. How do I switch? also, is it possible to ask to play choreography2 right after choreography1? thanks tido
  22. Hi, I've been doing a control points faces but, I realised that, if two faces that needs 5 control points are side to side, it won't work and, in another model (I didnt do), I saw something that might solve my problem but I don't know how to do it. Look at the picture: how we do that? BWT, the thing circeled in yellow has no control point, it is just a spline without red dot thanks tido
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