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Posts posted by the_black_mage
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yeah thats what i said, they won't work copy and paste wise....but being in the chor. shouldn't be much of a difference....
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sorry i can't help then...i have v12....i'm updating soon...maybe in a few weeks...sorry but theres nothing i can do right now....
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hey wait a minute....tan what version are you useing?
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lookin good, theres a few things i can fix up but the corners are great so far...
don't do anything for a while i'll upload it soon....
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nice man, you post stuff every now and again. you should do it more often!
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ok cool, i'd like to see any other drawings modeled...maybe a character this time.
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thats what i forgot flags!!!!
go for it!
and i'm waiting for the model......
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hey man you've gotten better, are those AO renderings?
i see your sticking with mechanical modeling(and invasions), i can't wait to see the particle effects your gonna use for the blast!
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Mage, Beveling is very much neccesary. (sp?) I think the castle looked great. we will continue from the gold part by adding things
well if thats the case, your going about it all wrong....all that needs to be done is the side walls....simply having two splines to a edge should be enough to smooth out the corners to your tastes. the wall to roof doesn't need to be doubled. you can pretty much do that with the first version of the model...if it helps i would gladly do it my self....
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whoa nice man! planning on doing some more with it later?
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dude that is so freaking funny!!!!
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wow man you've been gone along time!
you told us you'd be back by august 28th young man! what have you been doing all this time!....omg....you had kids didn't you!
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theres also newton physics plugin. if you have v13 or up then you should have it...there is a tutorial but its in the hash ftp site someware....
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no you dont. its in the bone settings, in fact you know that spiny i made, the first one(crappy one)? for the nose i used booleans. you just make the shape you want to but into, then make a bone on it and in the bones settings turn on "boolean".
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ok cool yves, i didn't know that, i'll try it.
and jimmy in post number 18(and any post be for the last post i made) is just plain lighting, no radiosity. i'm a pretty good non radiosity renderer. the "nobodies home" render i did was the only radiosity one. lol did the last renders i did look like i used radiosity? if thats the case then i've done my job .
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i went ahead and worked on the castle some there is still some stuff that needs to be done as you can tell umm.... i just added the color to show the model up better. black mage send me the mushroom with the wings and i will add it to the castle. personally i think that this model is a lot better than the older one i think that the roof could be fixed but i don't know here is the updated castle
you beveled some things that you shouldn't. for instance, some of the roofs aren't connected to the walls. you might just have to delete and connect. also it looks a bit too beveled to me, the edges are way too big...try expanding some of the patches...personally the way i drew it was so that it didn't need to be beveled....maybe some pars but not all of it...i tried to keep it simple to model....just squares and triangles, with some exceptions. one thing that could help is booleans...ever hear of them? you can use that for the mushroom hallway...you can also use the other drawing i made before i made the roto as a reference too. and like i said i intended the castle to be simple to model....i don't really think beveling is necessary...
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ok i did a render, since my focus from here on out is rendering i decided not to change the couches yet. with this render i went for a diffrent lighting setup than before and actually used radiosity this time. it was around a 13 hour render O_O! but i'm satisfied. i recently discovered that you don't have to render the whole scene to see if the settings worked. you can use the raytracer in the choreography, just right click and hit calculate radiosity first, then use the raytracer(green render icon). you get a low res render which is good enough to tell if the final render will turn out ok. but theres only one problem with this render thats obvious...the tree..theres a whole lot of white dots on the tree and i don't know why.....does any one else know? should i post my settings?
heres the image, like it?
and heres a test radiosity render i did before a began this render.
no color
with some color
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sorry, i had to do it here.
if the wings don't look right just tell me, you might need to adjust the "bow" setting in the feather hairs options.
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ok i'm gonna link it. the thing is the wings can only be added in th chor. copy and pasting wont work because the feathers mess up. so just put it on in the chor. it has bones and every thing and the feathers move with it.
i'll send the pm in a min.
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nice man, sorry i've been gone lately, but i'm back!
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id like to see it on a ground, also i notice the style you went for...remember this...take a style....and make it your own...you know what i'm talking about.....
Water elemental
in Work In Progress / Sweatbox
Posted
um...i can't see it....
[nvm]
looks good, more transparency...