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Posts posted by the_black_mage
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make sure that class is fun!!! also make sure the characters are simple as well, some kids will get unrealistic ideas that they expect they can make in a dead line, so make sure its simple. maybe give a day just on making a concept (angled,front,side)of that character.
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hey are you gonna change your avatar and sig?
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how come we dont have our own web site yet? want me to make one?
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hey you guys heard of the new game coming out taking place between episode 3 and 4?
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hey i was thinking about this! ah well, you got to it first, nice job! have a .prj file to share?
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you know the libraries in the am disk, that or the am extras cd...
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(sigh) my grandpa died too about a year ago, i hope you don't go though the crap my family did. its a whole twisted story...
When the main characters get finalized and the script written up, things will start going faster. I don't know haw much will be in the script so I'd say we aren't even 10% done.
ah hah! you need to spell better!!!!
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also make sure you tga file has a transparent background, some times you have to set it, in the gimp you need to turn it on, in paint.net you need to erase to get transparency...figure it out...
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ok i have to update now.....
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Pops out mushrooms, 1ups, etc...
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dude what are you in a rush? calm down....
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dude awesome i admire your work...
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lol you need to save it in a new file, save the model not the project. then make a new project...
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turn reflection off of the car, the point of the enviromental map is to simulate a reflection, if you want control over it you can rotate it in the materials main settings. but having an enviromental map should up the look of your render.
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new material, right click attribute; plugins-> hash,inc-> environmental map
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lol yeah, i thought it was funny too.
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looks good, make the scews and question mark on all sides but the top and botom...
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actually you could use an environmental map
http://i96.photobucket.com/albums/l192/the...ngMarble-04.jpg
use this as an environmental map, that should improve the render look. have its opacity at around 35
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now all it needs is a metallic look(or a gloss paint color), more specularity it looks too plastic, the rims need to be more reflective (there not hubcaps). also 100%reflectivity and specularity in the lights...also make the specularity color white or a very light color...
http://dessga.cgsociety.org/gallery/
http://rav.cgsociety.org/gallery/414838
heres a good car render goal...use this as a reference...
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lol
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it might look better if it had more to reflect off of, try using an image as a surrounding...or even a enviromental map
Yosemite Sam!!
in Work In Progress / Sweatbox
Posted
turn off receive shadows if your going for a 100% 2d look...that all i gotta say rather than nice model lol.