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Posts posted by the_black_mage
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well after watching some great short films(Cycle,<a href="
target="_blank">FootBallvs Rabbit</a>,Insight are some of my favs) my feelings to ward animation went from intrigue to interest...
so now, animation will slowly move into my 3d works. so just st see were i'm at in animation i took some time to animate thom doing a side anckle kick...
ok so its not good but it is a start, i'm surprised with the fact i did this with no planning what so ever...but i will do better stuff in time....and i'll post them on here under these words
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UPDATE!!!!! 4/17/07
One too many...
A short film remake
to start into animation i'm starting out simple, i'm gonna remake an old short film i saw a couple of months ago.
basically its a cigar(alive) thats about to be lit by a lighter(also alive) suddenly they stop and the lighter directs the cigar out the window(there in a city building btw). the cigar goes out and then a pipe comes in the room door. the cigar does a 'sigh' movement, looks around BAM!!!6 other cigars are right there, the cigar is so shocked he falls off the ledge!!! the moral is light one cigar it might lead to more.
heres the lighter so far, i've made a simple rig that should work.ok so the lighter might not look this good in the animation but i will try!!!
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(reserved for future updates!!!)
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the downtown one lacks in comparison with the other 2, why? cause the cars turn weird...make the tires turn or something and make the limo turning smoother.
the piano one is very good!
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much better!!!
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so you mean putting a movie on a plane or model?
you can apply it as a decal...you know how to use those right ?
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what you can do it render into a small(or what every designated image size) format then use a gif maker or something.
heres one i found that could work(i haven't used it).
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add bones to the snake and make a pose of it slithering (make sure its repeatable) then have it follow a path(see taoA:M)
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You cannot move "limbs" in the modeling window. Open an Action and there you'll see the bones work as expected.
or a choreography might be what you want as well....
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also heres a link to something i use use that you(and anyone else reading this) may find usefull
also you might find this page useful as well....
its a Japanese site that i first used for my anime models, should be helpful. to translate the page use babble fish
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heres you go, it took like 5mins to make lol^_^'
i kinda kept putting it off lol...
hope you like it.
also the offer of drawing up a character is still up for grabs...
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The ultimate hair test...make a character... give him hair...put him in a chor and make him shake his head. Stand back and see what happens.
actually thats what i did in my first hair dynamics test(see last post on the first page).
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actualy in the modeling window i think its best to have it at zero, what the dynamics do is make the hair move AFTER your done getting the hair how you want it. with preroll on it kinda messes up the whole thing i belive, even if you get the hair how you want it with preroll on it doesn't mean the next frame will look the same. preroll is only good for testing dynamics in the modeling window. making sure the hair doesn't drop to much or something. i had the same problem until i stopped using preroll in the modeling window. preroll is what the hair will look like at a certain frame if it stood still, you can do the same in the choreography...
for instance(they are .MOV files in .zip files so they won't open automatically)
this is my first model where i used hair. notice how that hair doesn't move at all. thats cause theres no dynamics used.
this is when i started using dynamics(not very good though lol)
the pourpose of dynamics for hair is so it moves in animations with out the animator having to do it him self. preroll makes dynamics take effect in the modeling window, which completely messes up what you want your hair to be....
P.S. you justified my answer by your last post. hair i direction is dynamics, the hair direction is the gravity force. so in other words take that off and the hair is weightless, like your in space...until the character moves that hair will do nothing...
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dude you seriously need to read some 'how to draw manga' books, goto to the library and read some, trust me it will help allot. but don't get those phony American made ones i'm talking the ones that look like they same straight from japan. heres what i used to use. there are multiple subjects and all of them are helpful. trust me i used to draw like you did(ok not as bad but pretty close[no i am not being discreet]). but after a 2 year anime craze i rented a whole lot of those.
heres what one maye looks like, anyone that looks like this is totally legit and not crappy. but get the basics versions first.
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well it could be preroll, if you have dynamic settings on the preroll will take an early effect turn it to zero or turn dynamic options off and it should be fixed...
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what are your dynamic settings? and whats the preroll?
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ok i added some more images
goto first post...
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a simle cone following the bullet and a turbulence material with one attribute 100% transparent and the other slightly transparent and white. i believe that should work.....
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show a matrix styled bullet coming out!
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apparently so do you
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lol dude i love that song too.
anyway, ok, i make one, but don't expect me to texture it or anything. i'll just model it ok.
oh i just thought of something....you have v10 right? the lowest version i have is 11. even if i do make one you can't open it. sorry dude...
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the chaos gate doesn't look quite right to me, look at this.
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hey, it wasn't all nag, i commented you in there someware.
looks better sofar, and i agree with dark limit
but yeah i can totally relate to the pissyness of starting over, remember what i said before, i modeled a head like 5 times before i got it right, each time i did it faster and better(but one thing would throw the whole thing off), i can model an anime head pretty easily now.
btw heres an eye reference if it helps
eyeclosed
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well do you have a character artist, it seems you need a main character...i'm a good anime artist(from back in the anime craze). i'm good with outfits and creatures too.
btw are you going for a shugo look or the kite look?
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eh, don't worry about it, in 'making of' movies i 've read about theres always a slow down some ware.
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yeah, i'm working on that shadow problem. if anyone could do it that would be nice, i can't seem to get it to work....
btw the render time was lass than a mintue...
mattaur- a common(and weak) helper or enemy in megaman games
they also come in various colors!
but seriously this will definitely help my future renders, this also works as an enviromental map as well. i'll post some more of my renders later with other models. if anyone has some hdri images to post I'll gladly use them
ok, so now i'm intrested in animation....
in Work In Progress / Sweatbox
Posted
yeah , i was gonna do that but i was anxious lol....