sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Mendi

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  • Name
    Diego Mendiguren
  • Location
    Madrid, Spain

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    Windows
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    Windows XP pro 2x Intel Xeon 2,8 Ghz

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  1. Nice model and beautiful render I think its head looks too creased, it certainly would be better if you simplify the spline density in that area. Also, I'm not an expert in dinosaurs but I think it should have a narrower torso and a stronger hip, where really resides the ability to support the rest of the body. Great work!
  2. Bravo! You did a great work! It's so expressive even without his eyes and eyebrows. However, I'm with the others about the angled chin, I think you'd better smooth that spline. It's not bad, but it contrasts with the smoothness of the rest of the face, I'd go either for angled or smooth splines. Great work!!
  3. Mendi

    KONG!

    Excellent model! Absolutely nothing to add to modelling or hair. Also the face bumps seem perfect to me. In fact, a few years ago I did "the head modelling test" and I chose the image of something between a man and a monkey, you can take a look in here: Monkeyman head I'm with Jim, I think the grey is too flat, and maybe also too cold, almost a bluish grey. Amazing work, congratulations. I'll wait to see it animated!!!!
  4. Nice character, congratulations!! Maybe you could try making a subtle color transition between black and purple in legs and arms. Also, I will try the eyes to look more spherical So funny and expressive, congratulations again.
  5. I'm afraid I can't see the last test you've posted The second landing test is very good, and visually promising! I like the colors and the toon adjustments. I'll try to see the last test tomorrow!
  6. Thank you jamagica! Ooops, yeah I forgot his name, Thom What was I thinking of?? Regards, Diego
  7. Sorry, I left a message on the other post, I promise! I hope you like this test I did just for fun and to begin playing around with A:M after a long time. Greetings, Diego putty_sor.mov
  8. Hi! I like the hi-tech feel in it, altought in my humble opinion there are too many not necessary elements in the background that may distract the user attention. However, the interface is easy, clear and solid. I'll take care of the font types at the menu, Verdana doesn't seem the most hi-tech font out there so I'd check it out (maybe in www.dafont.com). Greetings and keep the good work!
  9. Congratulations for the commercial too! It's an original and unusual commercial, so funny despite the difficult topic... Diego
  10. Great, I can't wait to see him animated! I think I would make his sweater longer, rappers use to have all their clothes wide and long (this is just a fashion tip ). However, the current model may be easier to handle...
  11. Hey!! That guys are standing in the middle of a railway!!!!??? I liked it a lot, it has the feel of an Open Sesame episode, but the characters breathe a lot more life, even without speaking. Are they maybe the main characters of your next animated short? Chapeau!!
  12. Excuse me, I meant bend , thought you could use a blending action for the bending shoes over your walking cycle action hehehe). Excuse my English
  13. Hi jamagica. I think there's not really much to add to your cycle, it's a great beggining! (or maybe a body?? ) Maybe, I wouldn't have put the feet on parallel, to make it look more natural. Also, I would think of blending the shoes as he steps and turn him a little to the opposite side of the leading shoe. Diego
  14. Hi Jeff. I think it's a good idea for an opening, I like the general look and design However I would tweak some things. When the ball bounces (think of the material, would it squash and stretch when bouncing?) keep in mind that when the ball goes up, it eases out, and when it returns to the floor, it eases in. I think a little motion blur would help giving realism to the shot. Also, I think the step of the ball transformation isn't clear enough , it's like if I missed something. Maybe you should try not to cut the shot, or maybe other cut, I'm not sure. Hope it helps, congratulations! Diego
  15. I like the design congratulations! Yeah, that wrinkly knees help to make him less CG. Also, I was thinking it would seem even less CG if you tweak a little the knees so there's less symmetry between legs and their sides. In my humble opinion, I guess you could simplify the geommetry by deleting some horizontal splines in his torso and body, what do you think?
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