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Hash, Inc. - Animation:Master

higginsdj

Film
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Posts posted by higginsdj

  1. I've notices using v10.5, 11 and 11.1 that when I build a chor with model (with materials) and action that if I make changes to the Material or to an Action then those changes are not always updated in the object in the Chor. Sometimes they are, sometimes they aren't.

     

    I'm not reporting this as a bug as it may be some type of caching thing that I am not aware of.

     

    How do I make sure the chor always updates?

     

    Cheers

  2. Hey I am certainly no expert or anything (so take what I say with a grain of salt so to speak) but from a viewers perspective I thought that the pace of camera movement and animation was a little monotonous. Apart from a couple of camera stops, everything moved at the same slow pace, the same pace as the narrative.

     

    Just to be really picky, the moon and earth are way out of scale (based on orbital distance), both needed to have a much higher contrast light (the only thing that lights us is the sun) and the, I assume, orbitating station needs to be much closer to the earth (or perhaps you could have placed it in orbit around the moon so you had a good long shot of the earth). You've placed it at what appears to be one of the Lagrange points (ignoring scale) but most viewers will not understand this.

     

    I really did like the way you ignited the engines and would love to learn more about how you did this.

     

    Cheers

  3. Only my second animation ever that wasn't a cycle of some type. Remember I'm just a novice but would love any constructive comment. Its a 1.8mb mpeg-1 file.

     

    Due to problems I had animating this model (major problems with the rig with unwanted bone rotation and oddball balance bone shifting) I won't be trying to fix the animation. I might try using the original model (circa 2000) that was working flawlessly in v9.5 next time.

     

    I would have hosted it on my own web page but I can't seem to upload anything larger than 650k so my appologies ahead of time for hosting it on tripod. The post title acurately expresses my current mood in attempting to post this animation for viewing :-)

     

    Cheers

  4. Well the swing will be at the point of contact with the pulley so a single spline length that stretches on a bone will work. However, if you need flexibility at the end (ie someone handling the cable to connect the hook to something) then you can have a few short spline lengths tacked to the end with bones to allow for this flexibility.

     

    Hope this helps

  5. I move the forarm and see the whole arm starting to twist (at the shoulder via the Bicep bone). This occurs regardless of FK or IK. Its not a huge problem as I can fix it in the graph editor.

     

    I also found the balance bone does wierd things - it translates to odd positions and doesn't translate back when moving the feet nulls around.

     

    Cheers

  6. DL,

     

    WOW.........

     

    Your layput, lighting and effect is great and something I would like to be able to emulate in my own short. Any chance you can give us some pointers (not after the undersea effect - just the soft painterly look)

     

    Cheers

  7. Well I first started out with AM back in '99 and dropped it for a new hobby (Astronomy) in 2002.

     

    Now I'm back and have just moved from v9.5 to v11 (wow - what a difference) and am working on a short of a very short story written by a collegue at work.

     

    Anyway, I am using Alan Desroches (Spelling??) models from his Archive CD's so I do not claim the modelling :-) The link provides access to a couple of tests - Hopping (it will be a hopscotch thing when completed) and a walk cycle and I would love some feedback (I am very much the novice so don't hold back - I need to learn)

     

    http://users.bigpond.com/higginsdj/my_3d.htm

     

    Cheers

  8. What is it that makes Paste Mirrored work? On some models I just pose, make keyframe, copy then move to a new frame and paste mirrored and it works. BUT there are some models that I follow the same process on that do not seem to work, pasting only some bones (even as low as 1 or 2 bones) and not all (even though I have the all bones icon selected)

     

    Cheers

  9. Yes - Steve emailed me my new code for the 3 Lic version this morning.

     

    I assumed that it would work for all versions to date but in any case I downloaded the version of Net2004 from the 10.5 folder contained in the 2004 folder on the ftp site. I also downloaded the same file from the 2003 folder which installed as the same version as the one from the 2004\Old folder. (all from the hashmirror ftp site mind you.) and that didn't work either.

     

    Cheers

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