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Hash, Inc. - Animation:Master

hypnomike

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Posts posted by hypnomike

  1. <PF>Mark said:

     

    Ok quick time is the way to go over cinepak that is for sure

     

    Thanks for taking the time to post a larger version Mark.

     

    It makes a huge difference. Great work! :D

     

     

     

    I've finally completed my giraffe. It's not perfect by a long shot but I'd got to the stage where improving one area was adversely affecting another.

     

    Call it the law of diminishing returns! ;)

     

    I mentioned a problem I came across with five point patches in the new users forum. Look it up if any of you've had trouble.

     

    The main source of aggro with this was attaching the rear leg. The front worked fine but as there were so many control points at the rear I had some difficulty selecting the right ones. Probably because mine were not quite in the same position as the AOM example. <_<

     

    I frequently came across splines that would not snap (option not highlighted), spline that bent at an angle rather than the usual curve (set to smooth) and on a couple of occasions when I deleted a control point an existing point shot away from the giraffe making it look like it had been harpooned!

     

    I would define the latter problem as a bug but for the fact that I'm currently running on unsupported windows 98. I'm upgrading my OS soon so hopefully no more surprises. :lol:

     

    Oh and here's the finished product...

    post-22-1100023192.jpg

  2. Customer service like that is what keeps me coming back.

     

    I had a similar experience and I'm very impressed with their speed and standard of service. :D

     

    I've had a sneak peek at the tutorials I ordered (they're supposed to be for Christmas but I ordered early because of the sale) and they are top class. :lol:

     

    Well done Anzovin, I'll certainly buy more as I progress.

  3. I like the eyes the way you've done them Ken, they go well with the style you have created.

     

    Unfortunately I can't use porcelain on him as some of the wing patches are 5 pointers.

     

    I know there must be a good reason for five pointers but can you disect them with a fresh spline thereby creating a four point and a three point spline? :unsure:

     

    Keep up the good work. B)

  4. Thanks for the demo Paul, I'll be looking forward to your test renders. :D

     

    BTW I notice that the hair is the only thing to significantly improve between 1 pass and sixteen. Is it possible or practicle to have the software do multipass on the hair and one pass on the rest?

     

    If you could choose, ie hair/shadows multipass the rest single it would save a great deal of time.

     

    If you can't it's maybe one for the wish list.

     

    Keep those posts coming! B)

  5. If you copy and paste, for example, ball the pasted section will be called ball1.

     

    If you then name the paste seperately you will have two identical groups, one named ball1 and the other carrying the name you give it.

     

    The groups just refer to a collection of splines/patches but do not duplicate them.

     

    Simply deleting any extra group names will make things look better in the project workspace but I don't know if this has any effect on your cut and paste speed, you could always try and see if it does.

     

    Has any one else come across this??

  6. Hi Scott! :D

     

    WOW, I wasn't expecting to see a parrot on this thread, great work. :lol:

     

    Depending on how photorealistic you want things to be it looks ok as is, though the beak could do with specular highlights.

     

    It'd be a good idea to keep your basic model to use when it's not in closeup and if you go for more detail use that for closeups. Decals can take up alot of memory so when he's not the centre of attention you could probably do without them.

     

    Good luck with your project and keep those posts coming. B)

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