sprockets Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP Live Answer Time Demo Tinkering Gnome's Sparkler PRJ Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

gschumsky

Hash Fellow
  • Posts

    1,573
  • Joined

  • Last visited

Posts posted by gschumsky

  1. Hey, you've got my bus (well, modeled by Rodger Reynolds of my bus actually)!!

     

    Anything with a VW bus in it gets my vote. And gas stations...there's always something cool about gas stations. Maybe because my bus gets 25 miles to the gallon, I have a 10 gallon tank, and drive 60 miles roundtrip each day...well, I spend lot of time at gas stations!

     

    Now if gas were a bit cheaper here ($2.49 a gallon in San Diego).

     

    Greg

  2. Actually that's a pretty old trick that Disney incorporated some time ago when they built the Haunted mansion at Disneyland. The two busts that you walk by in the long hallway seem to follow you, but if you stop and take a closer look, they are inverted as well.

     

    Neat trick nonetheless.

     

    To see how it's done,

    click here.

     

    Scroll down a little for a nice example and an illustration of how it works.

     

    Greg

  3. Yeah it was 23 megs, and zipped a mere 9 megs..still too big to post here. If your email will handle a 9 meg file, I'd be happy to send it.

     

    As far as the time feedback, what version of AM are you using? It could be a small bug feedback wise. I'd report it on AM reports and that way they's at least know about it.

     

    Greg

  4. That's a lot better chor! Here are some images of the one I did a while back (low passes on the renders, that's why they're jaggedy).

     

    I'd post the project, but it's 9 megs. Lemme see if I can find some space on my site.

    post-8-1102222054.jpg

  5. You should send that to Peter Jackson, since they're currently working on King Kong (you knew that already). Maybe they might be looking for some new modelers, and who knows, find a way to use AM in their pipeline...excellent work as usual (send him the Balrog while you're at it...wait a minute, do I notice a pattern here!?!?!?).

     

    Greg

  6. although when I have time I may go back and either try to model them, or just use booleans as well (mind if I use the one's you did for this??).

     

    Which ones? My ports aren't booleans. They're sleazy bump maps. Download it and see for yourself. I didn't understand how bump maps worked, so I thought they would actually cut themselves out. After I learned that they're just an illusion, I tried displacement. Didn't work. What was I doing wrong? As for your holes and vents, why didn't you just use a transparency map to cut some holes? Or am I not understanding you? As I recall, the iMac G4 (you meant that, yes?) has hundreds of holes. You saying you modeled them all in reverse? *whistles* So, yeah, thanks for the comments so far, everyone. And see if you can't fix those pesky ports. I really don't feel like modeling a bunch of plugs that will be seen by their absence. I've gotta go now. It's past my bedtime ;)

     

    -Zev

    Ohhhhh. I thought your ports were booleans...good idea nonetheless. Yes, all the vent holes are booleans. I didn't think about using transparency maps because when a boolean cuts into something, it also provides depth (thus giving thr case a little more meat than would be with just the splineage). As far as the holes, I made one cutter and duplicated it a lot. Not hundreds, I think it was more like 50 or so.

     

    As soon as I get the chance I'll post the model and some images.

     

    Greg

  7. Looks like a guy in costume almost... very nice work! You should do this as a series in the same box, different colored characters like the first one...lots of emotion, have big prints made (or do small ones for now), take it to a local gallery and see if they would do a show. We were just in Las Vegas and a gallery at the Venetion had some great, weird stuff. A lot of it very artistic, and some stuff looked like it was drwan by a 5 year old (or 8 year old). Those were expensive, and they had a show just for that artist.

     

    So, you never know what they're looking for next.

     

    Greg

  8. Nice job! Looks like one to me. The ports are the hardest part as far as I'm concerned. When the iMac G3 (the lamp model) came out I did one in AM as well..they were using it for the ArcticPigs demo. All the holes in the top were booleans, as well as the vents in the bottom. The problem I had was doing the ports too. So I just left them out, although when I have time I may go back and either try to model them, or just use booleans as well (mind if I use the one's you did for this??).

     

    When I get the chance I'll post it as well.

     

    Keep up the good work (so you're 16. Some of the most talented people I know were just as when we were growing up..just wait to see what you're capable of when you hit 40!).

     

    Greg

  9. PitStop has an awesome VW van, they might have what you want too.

    Actually I already have the van (bus). I had Rodger make it for me some time ago (7 years I think) based on the 21 window bus I had at the time. I've made some mods to it to be a bit more accurate, and plan on making it into the 23 window bus I have now.

     

    I know there is a cartoon beetle (thanks for the reminder Bruce), but I'd like to find the one (or one that is pretty close) that is in the gallery

     

    Greg

  10. I remember some time back someone having a model of the VW New Beetle. Is this available somewhere? I had some interesting design ideas for it (customization for a local shop) and wanted to have something to play around with.

     

    Thanks!

    Greg

  11. :unsure:

    I cracked open my copy of the Games Factory, and resolved that I should make some actual games with it before I spend any more money.

    So I will try a platform game or two and post them here B) I have a pro version, so I can make stand alone .exe files, if anyone would like to give them a try.

    Many times, I will spend the money, and not follow through...So now I'm thinking I will go a little slower. <_<

    I know that feeling...the excitement of having to have the new toy, then not getting enough time to play with it.

  12. I built a test isometric engine using Multimedia Fusion about a year ago and it worked perfectly. Another point in it's favour is the recent release(in the free bonus pack two) of an isometric object designed specifically for this sort of game.

    Thanks, John I think you just made a sale for Clickteam! :lol:

    Let us know how it works out and if you can make cross-platform games with it.

     

    Thanks William!

  13. That brings back memories of doing the same thing back when I was working on "The Macromedia Animation Studio" book and CD. We did the art in ai, brought it into PS (version 4 back then), then duplicated that layer. Then gaussian blur the line art by 3 or so, then adjust levels to get nice thin lines. On the duplicated layer, select the white and invert the selection. Then save that as a channel. Now on the blurred/adjusted layer, start filling in your colors. When all done, make a new layer above that (turn off the duplicated layer). Now load the selection you made earlier, fill with black. Voila! This works especially nice with hand drawn stuff that's been scanned in as well. I remember even going to a seminar years later on how comic book artists were using this technique to color in their artwork, and the guy presenting from Marvel said they had picked it up from the same book...

  14. Step 1: Make your art in Illustrator. Save it.

     

    Step 2. Open photoshop, then go to file:open. Pick the Illustrator file. Open it. Done.

     

     

    or...

     

    Step 1: Make your art in Illustrator. Save it.

     

    Step 2. Make a new document in PS. Then go to file:place

     

    Step 3: Select the Illustrator file.

     

    Step 4: Resize it to any size you want (make it bigger, make it smaller..does not matter)

     

    Step 5: Hit return to finish and rasterize (not rasteurize like Pasteurize...) the art.

     

     

    or...

     

    Step 1: Make your art in Illustrator and then select and COPY it.

     

    Step 2: Make a new document in PS any size you want.

     

    Step 3: Paste. It will then ask if you want to paste as pixels (rasterized), a path, or a shape layer (laste 2 editable and stay basically as vector art).

     

     

    Sheez. I can't believe no one else chimed in on how to do this...all the talk about dpi, making it really big, etc. etc.

  15. Man you guys are fast!!

     

    Okay, here's what we're going to be using for our game. It's sprite-based isometric, inexpensive, easy to learn, etc. etc. You make your models in AM, render, bring into Director, use the Director xtra to export to the engine, start building.

     

    The engine is called Isoworld, and you can build games for Mac and Windows with it, plus, the system requirements for finished games are pretty low. The developer also has a newer 2D side-scroller engine called Sprite Studio.

     

    You can find it here:Spritec Software

     

    Isoworld alrady has built in AI functions as well for characters, and we're working with him to add some new functionality as well.

  16. One thought would be to take the panda on fire project off the CD (don't know if it's on the new one, but it was on the Keekat and maybe even the Perk CD's) and use your marshmellow instead. That would be great to see the little guy running around, all on fire with smoke pouring out behind!! Even shoot some DV footage at the beach, semi-evening by fire ring...have it jump off the stick and run around in circles in the sand, maybe do a drop, stop and roll.

     

    Greg

  17. Avalanche has a propietary game engine they use that turns splines into poly's, basically the same way Arctic Pigs works (actually A:M does this too for realtime playback as well as rendering). They model everything now in A:M and then go directly into their engine for output to various consoles. Now what's cool about this is that it's nothing really secret. All their code (or so I'm told) is based on the all the free Hash sdk and information on how the splines work (AP does the same thing basically). So, the building blocks for a realtime, online game engine are there. You just need a really good programmer, or need to be one yourself.

  18. We just saw it last night...great film!

     

    Aside from a good story, I think a lot of credit should go to art direction and technical direction as well. 1st, the lighting was Incredible (pun). Looked like either GI, or a custom skyrig, and pretty darn close to the skyrigs people have been using here.

     

    2nd, the neighborhoods and the Incredible's house...I'm a huge fan of mid-century modern and their house fits this style perfectly, inside and out.

     

    3rd, great graphic design.

     

    So, needless to say this movie is enjoyable on many,many different levels. Good job to Victor and the rest of the Pixar gang! (So who'd you animate the most Victor??)

     

     

    Greg

  19. Not yet, since we're focusing on more of a 2D (using 3D art) isometric game engine. But what would be interesting is using something like this for what they're going to be doing for Sims Online. Also, there were some Shockwave based online "communities" where you could pick a character (which worked as your avatar) and you could mill about a hotel/mall type of world and you could talk to other "people" there.

     

    With something more 3D, there might be a way to use Arctic Pigs... or maybe even a way for Avalanche to get into the picture since they now have a way to go directly from A:M (including scenery) into their own game engine. Wonder how much would need to be done to make it online playable?

     

    Greg

  20. I'm all for it, and there are in fact a number of game developers already using A:M (not so much realtime 3D like Avalanche though). We're going to be using it for artwork for an isometric game engine called isoworld.

     

    As A:M users, we need to get enough people to say they want the forum, then we can get Hash to add it...

     

    Greg

×
×
  • Create New...