sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Far Star Productions

*A:M User*
  • Posts

    614
  • Joined

  • Last visited

Previous Fields

  • Interests
    I am producing a feature film called FAR STAR and am always on the lookout for new A:M artists who would like to join our team. If you would like more information, please let me know and I will send you the details.

Profile Information

  • Name
    Jack West
  • Location
    Marina del Rey, California

Far Star Productions's Achievements

Prolific

Prolific (6/10)

0

Reputation

  1. I just send in a report and tell them your steps as you have done here with out sending in the project file. If you are using models from the cd all need to do is send them the project file. That will not take long at all. just leave the model un embedded in the project.
  2. 3D all the way! I think it blows the 2D out of the sky.
  3. Thank you so much for doing this now I can use this powerfull tool. Any idea why I am getting such a violant reaction in simulation compaired to yours? results from tutorial.
  4. Thanks every body for the suggestions and opinions it is greatly appreciated. We will be back with the next changes soon. 1. Updated cockpit seat with much more detail. 2. Blinking lights on side panels and on dash 3. Light flare from rear boosters showing in back ground through canopy glass 4. Bump up dash monitor glow a little more. 5. Star background movement when ship moves 6. Finalize animation on them flying around in cockpit.
  5. Ok I got your project and I opened it up and all looks cool but I would love to find a real tut on how to use this plug in. How do you get the spring to simulate? I have looked at the Newton Physics web page but that is not to clear on how to use it. newton web page
  6. Here is the same clip but with a different lighting set up. Going for glow from monitors on dash feel. We are still needing to added into the shot the light effect from the rear boosters and Stars moving in back ground when ship moves out of control at end . Sorry for the low quality compression of the clip but trying to keep file size down. Look forward to hearing what you all have to say. light set up 2
  7. This is an animation update to the scene. 1. Hands are now final animation with a new hand rig. 2. Added minor shoulder shrug movement 3. Added eyelid to eyeball so he can blink (Thanks Jake for the suggestion) Please make note this is just one camera angel and cut away shots have not been edited in yet. We are still needing to do final lighting but are holding off until animation is locked down. Thank you for the kind words on the last post it is greatly appreciated. wip 4 scene 3 a1 1121 and Eyeball
  8. This is a wip and not a final but getting very close. We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders. there is cut away shots that are needed and will be edited in soon. enjoy
  9. I have never seen anything like this! Sorry I can not be of any help on this.
  10. Nice work Mike I love it! Nice turn around time on the animation as well.
  11. Great work Mark! That was fun to watch. Glad to see you are still playing with Animation Master. Look forward to seeing more of your work in the future.
  12. I have been testing out bvh files as well and they have been working out great for me. I did come across one or two that did not work but I feel they are corrupt from the source and not a issue in AM.
  13. This was my first animation with the Coat. Coat jump
  14. Thanks for the response! I have just started into the concept of Ghost Coat and your suggestions will greatly help. My plans are to incorporate the coat with DV footage. I see the odd shadow flutter as well and I am not sure what is causing this. This is a single pass render so that may have something to do with it. I have been playing with cloth but resorted to using hand animation with a few bones with dynamics to get the coat to move they way I want for now but am looking forward to giving the v12 cloth a go. I will do more tweaking on the animation and scene set up and post the outcome. Thanks again for the suggestions.
×
×
  • Create New...