sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

kashyyyk

*A:M User*
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  • Name
    Dan
  • Location
    Detroit

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    Windows
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    Old and outdated

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  1. I'll have to try that. Thanks for the tip Vern. Dan
  2. Here it is with a body and hair. I need to skin the hands, legs and skirt. [attachmentid=18368] Dan
  3. Here it is with eyes and the forehead wrinkles smaller. [attachmentid=18329] Dan
  4. ) I rotoscoped an asian face. I used a close up from the yellow series and then a generic old lady for the wrinkles. Once I'm off work tomorrow, I'll add eyes and repost it with the eyes open and fix the forhead. Dan
  5. They are. I'll adjust them once I get the hair figured out. No this is for a non SW project,. As far as SW goes, I uploaded all my models from my Immortal project for the extra II DVD. I'll post more here as this project comes along. Dan
  6. Here is the face of a new model I'm working on. I still have to add hair, that is why there are no ears. [attachmentid=18263] I used Virtual Media Studios tutorial on skinning- http://www.virtualmediastudios.com/tuts/mapping/ Any feedback appreciated Dan ( The eyes are closed)
  7. If you guys need any of my SW models let me know. Dan
  8. Thanks for the kind words. A web comic would be cool, I'll have to think about that. After working on this for so long (A couple years) and still having to do the voices, I have something I want to do next that will be quite different, non Star Wars related. Dan
  9. Yea, you need to know the mythos to them to understand the story. Highlanders is about Immortals who fight to the death until there is only one left. They can sense each other when they are near, and the only way to kill them permenantly is to cut off their head. Unless friends, they will try to kill eath other, and usually one is around to train a new immortal. They can sense an immortal in a person who hasn't died, and if that person dies violently he becomes an immortal. My ending in the warehouse I kept similiar to that in the first Highlander movie. Dan
  10. Since all movies have a Poster I created a movie poster, using my models. [attachmentid=17891] Dan
  11. I don't have any Jedi fighting in the movie, so I have no use of lightsabers, but thanks for the offer. I didn't want to use SW music, that's too easy. Dan
  12. The bad guy is the Imperial Officer and the good guys are the boy, Duros and the Ithor. When I have time I planned on zipping and offering all my models on my website. The R2 isn't mine, and I couldn't find who or where I got it to give them credit, so that won't be one I offer. I have the stereo voice setting ready, which will also make it deeper, but since it is just my voice for now I didn't set it up. The flashback transition is there, but it is one of those things I sped up to reduce the length of the short. Just before the flashback the camera aims at the ground and then zooms in ands the flashback zooms out. Highlander used transitions to show flashbacks not fads, which is what I used, but it is quick. I will slow it down. Like I said, I skipped using lightsabers because I didn't want to confuse the Immortals with Jedis. Dan
  13. I should have given some background. This is a What if story. What if immortals from the Highlander movies are in the Star Wars universe. That's why there are swords. I didn't want to confuse them with jedis and use lightsabers. As for the speed, I am actually almost at 15 minutes long and wanted to get it down below 10 minutes, but 11 was the best I could do. The yellow taxi going down into the building at the beging was actually quite long, to show the depth they go down, but it was not really needed and the scrolling text can be legthened, but I'll wait for more feedback on that. Dan
  14. I've got the animation complete, it runs about 11 minutes long, and is 37 MB in size. I was able to save it using Sorensen codec. You can download it here to see it http://dogst.com/SWimmortal.mov. It's 320x240. It's my voice doing all the audio, I have a couple people who'll do the different voices, I just haven't been able to get them over to record them, but this will at least give you the story and soundtrack. My skill as an animator is limited, so with a couple minor changes, this is how it will look. Let me know what you think so far. Thanks Dan
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